【发布时间】:2011-09-09 09:45:15
【问题描述】:
我正在使用 Andengine/Box2D 物理插件制作游戏。由于在世界步计算期间添加/移动/删除 box2d 主体,我经历了随机崩溃,因此我实现了代码以使用 setUserData 方法标记精灵/主体以删除 - 我将 JSON 对象附加到每个主体和精灵包含精灵的类型、主体、精灵本身及其删除状态:
private JSONObject makeUserData(int type, Body body, Object sprite)
{
JSONObject myObject = new JSONObject();
try {
myObject.put("type", type);
myObject.put("sprite", sprite);
myObject.put("body", body);
myObject.put("deleteStatus", false);
} catch (JSONException e) {
Log.d(TAG,"Exception creating user data:"+e);
}
return myObject;
}
然后在更新线程中遍历我世界中的所有物体以查找这些标志并删除带有标志的精灵/物体。身体删除正确,但是精灵删除似乎删除了该特定精灵的每个实例,而不仅仅是删除我标记要删除的特定实例!当我的玩家与不可见的物体发生碰撞时,我可以看出没有精灵的身体仍然存在!以下是删除代码:
private void removeObjectsSetForDestruction()
{
if(this.mPhysicsWorld!=null)
{
Iterator<Body> allMyBodies = this.mPhysicsWorld.getBodies();
boolean isDelete = false;
JSONObject currentBodyData;
while(allMyBodies.hasNext())
{
try {
currentBodyData = (JSONObject)allMyBodies.next().getUserData();
if(currentBodyData!=null)
{
isDelete = (Boolean) currentBodyData.get("deleteStatus");
if(isDelete)
{
destroyObstruction((Body) currentBodyData.get("body"));
}
}
} catch (JSONException e) {
Log.d(TAG,"Error getting world bodies data:"+e);
}
}
}
}
private void destroyObstruction(Body obstructionBody) throws JSONException
{
obstructionBody.setActive(false);
JSONObject secondBodyData = null;
if(obstructionBody.getUserData()!=null)
{
secondBodyData=(JSONObject) obstructionBody.getUserData();
//explodeObstruction(((IEntity) secondBodyData.get("sprite")).getX(),((IEntity) secondBodyData.get("sprite")).getY());
if(secondBodyData.get("sprite") instanceof AnimatedSprite)
{
removeObject((AnimatedSprite) secondBodyData.get("sprite"));
}
else
{
removeObject((Sprite) secondBodyData.get("sprite"));
}
}
}
private void removeObject(final AnimatedSprite myAnimSprite)
{
final PhysicsConnector myPhysicsConnector = this.mPhysicsWorld.getPhysicsConnectorManager().findPhysicsConnectorByShape(myAnimSprite);
this.mPhysicsWorld.unregisterPhysicsConnector(myPhysicsConnector);
this.mPhysicsWorld.destroyBody(myPhysicsConnector.getBody());
this.mScene.unregisterTouchArea(myAnimSprite);
this.mScene.detachChild(myAnimSprite);
System.gc();
}
private void removeObject(final Sprite mySprite)
{
final PhysicsConnector myPhysicsConnector = this.mPhysicsWorld.getPhysicsConnectorManager().findPhysicsConnectorByShape(mySprite);
this.mPhysicsWorld.unregisterPhysicsConnector(myPhysicsConnector);
this.mPhysicsWorld.destroyBody(myPhysicsConnector.getBody());
this.mScene.unregisterTouchArea(mySprite);
this.mScene.detachChild(mySprite);
System.gc();
}
【问题讨论】:
标签: android box2d sprite andengine