【发布时间】:2011-12-10 18:19:36
【问题描述】:
我对 obj-c 比较陌生,所以我肯定遗漏了一些东西,但是当敌人与墙壁相撞时,我的程序会崩溃。我已经找到了从循环中移除敌人的位置,虽然在循环中,但是对于我的生活,我无法弄清楚如何修复它。 我的代码如下:
(错误是“[allEnemies removeObject:enemyType1];”)
//一直在运行 -(无效)更新:(ccTime)dt {
for (CCSprite *enemyType1 in allEnemies) { //for every attacking unit in allEnemies
//Adjust the collison box for each enemey depending on the height of the enemy
float a;
float b;
float yOne = (wall.contentSize.height-enemyType1.position.y);
float yTwo = (wall.contentSize.height);
float xTwo = 30;
a = (xTwo*(yOne/yTwo)); // always < 1
b = xTwo-a; // always > 1
//Create the altered collison box
CGRect enemyType1Rect = CGRectMake (
enemyType1.position.x - (enemyType1.contentSize.width/2),
enemyType1.position.y - (enemyType1.contentSize.height/2),
enemyType1.contentSize.width+b,
enemyType1.contentSize.height
);
//If the enemey hits the wall, stop it, then add it to the attacking enemies array
if (CGRectIntersectsRect(enemyType1Rect, wall.boundingBox)) {
[enemyType1 stopAllActions];
[allEnemies removeObject:enemyType1];
[attackingEnemies addObject:enemyType1];
}
}
//Wall Collison END
【问题讨论】:
标签: objective-c cocos2d-iphone