【发布时间】:2016-06-02 01:39:14
【问题描述】:
我正在使用带有 Scene2D 和 Tiled 的 LibGDX 来创建 2d 游戏。我有一个类可以读取对象层并将它们加载到游戏中(我仍在决定是否将其制作成单例)。问题是在所有内容都更新的类中,因为我喜欢将更新和渲染分成两个类,所以我有一个public static Stage stage,我想让它不是静态的。
thaat 的问题是我有一个 Mob 类,其中包括 玩家和怪物,我需要舞台课程才能获得所有 游戏中的对象并检查碰撞。
在我的 Mob 类中,我不认为/不想将 Stage 作为参数添加到构造函数中,因为它是一个抽象类,每次调用播放器类时我都必须为它放入一个舞台。
如果需要任何其他信息,因为我知道你们不是巫师,我会尽快提出。我在这里使用三个类,TiledMapHelper 类、WorldController 类和 Mob 类。
下面是将我在 Tiled 上创建的关卡转换为我的游戏的可编码对象的类。静态 ArrayLists 将被更改为一个 Group 类,该类被实现到 stage 类中。 Stage Class 包含我游戏中的所有对象。
public class TiledMapHelper {
public static final int TILE_WIDTH = 512;
public static final int MAP_WIDTH = 39 * TILE_WIDTH;
public static final int MAP_HEIGHT = 45 * TILE_WIDTH;`
public static ArrayList<Platform> platforms;
public static ArrayList<Wall> walls;
public static ArrayList<Door> doors;
public static ArrayList<Stair> stairs;
public static ArrayList<Ladder> ladders;
private TiledMap tiledMap;
public TiledMapHelper(TiledMap tiledMap) {
this.tiledMap = tiledMap;
initWalls();
initGates();
initPlatforms();
}
public void initWalls() {
walls = new ArrayList<Wall>();
MapObjects layerObjects = tiledMap.getLayers().get("walls").getObjects();
for (MapObject mapObject : layerObjects) {
if (mapObject instanceof RectangleMapObject) {
Rectangle rect = ((RectangleMapObject) mapObject).getRectangle();
Wall wall = new Wall(rect.x, rect.y, rect.width, rect.height);
walls.add(wall);
}
}
}
public void initGates() {
doors = new ArrayList<Door>();
stairs = new ArrayList<Stair>();
ladders = new ArrayList<Ladder>();
MapObjects layerObjects = tiledMap.getLayers().get("gates").getObjects();
for (MapObject mapObject : layerObjects) {
if (mapObject instanceof TiledMapTileMapObject) {
if (mapObject.getName() == null)
continue;
if (mapObject.getName().equals("Door")) {
int checkDoorType = Integer.parseInt((String) mapObject.getProperties().get("doorType"));
if (checkDoorType == 1) {
Door door = new Door(((TiledMapTileMapObject) mapObject).getX(),
((TiledMapTileMapObject) mapObject).getY(), "door1C");
doors.add(door);
}
if (checkDoorType == 2) {
Door door = new Door(((TiledMapTileMapObject) mapObject).getX(),
((TiledMapTileMapObject) mapObject).getY(), "door2C");
doors.add(door);
}
}
}
if (mapObject instanceof RectangleMapObject) {
Rectangle rect = ((RectangleMapObject) mapObject).getRectangle();
if (mapObject.getName().equals("Stair")) {
String checkStairType = (String) mapObject.getProperties().get("isStair");
if (checkStairType.equals("upRight")) {
Stair stair = new Stair(rect.x, rect.y, rect.width, rect.height, "upRight");
stairs.add(stair);
}
if (checkStairType.equals("upLeft")) {
Stair stair = new Stair(rect.x, rect.y, rect.width, rect.height, "upLeft");
stairs.add(stair);
}
if (checkStairType.equals("downRight")) {
Stair stair = new Stair(rect.x, rect.y, rect.width, rect.height, "downRight");
stairs.add(stair);
}
if (checkStairType.equals("downLeft")) {
Stair stair = new Stair(rect.x, rect.y, rect.width, rect.height, "downLeft");
stairs.add(stair);
}
}
if (mapObject.getName().equals("Ladder")) {
String checkLadderType = (String) mapObject.getProperties().get("isLadder");
if (checkLadderType.equals("up")) {
Ladder ladder = new Ladder(rect.x, rect.y, rect.width, rect.height, "up");
ladders.add(ladder);
}
if (checkLadderType.equals("down")) {
Ladder ladder = new Ladder(rect.x, rect.y, rect.width, rect.height, "down");
ladders.add(ladder);
}
}
}
}
}
public void initPlatforms() {
platforms = new ArrayList<Platform>();
MapObjects layerObjects = tiledMap.getLayers().get("platforms").getObjects();
for (MapObject mapObject : layerObjects) {
if (mapObject instanceof TiledMapTileMapObject) {
if (mapObject != null) {
String checkPlatformType = (String) ((TiledMapTileMapObject) mapObject).getTile().getProperties().get("platformType");
if (checkPlatformType.equals("left")) {
Platform platform = new Platform(((TiledMapTileMapObject) mapObject).getX(),
((TiledMapTileMapObject) mapObject).getY(), "left");
platforms.add(platform);
}
if (checkPlatformType.equals("middle")) {
Platform platform = new Platform(((TiledMapTileMapObject) mapObject).getX(),
((TiledMapTileMapObject) mapObject).getY(), "middle");
platforms.add(platform);
}
if (checkPlatformType.equals("right")) {
Platform platform = new Platform(((TiledMapTileMapObject) mapObject).getX(),
((TiledMapTileMapObject) mapObject).getY(), "right");
platforms.add(platform);
}
}
}
}
}
}
【问题讨论】:
标签: java static libgdx scene2d tiled