【发布时间】:2013-04-06 03:19:38
【问题描述】:
我有一个在 Google Nexus(Android 4.2) 中成功运行的代码。但是当我昨天在 android 2.3.5 的较低版本中尝试它时,它会引发异常。
请帮我解决同样的问题。
详情。
我创建了一个类DownloadHelper,它可以帮助我将文件从互联网下载到手机中的某个位置。
这个类实习生调用一个子类DownloadFile extends AsyncTask。当我尝试创建 DownloadFile 的对象时,它会引发异常。
下面是DownloadHeper的代码
import java.io.BufferedInputStream;
import java.io.File;
import java.io.FileOutputStream;
import java.io.InputStream;
import java.io.OutputStream;
import java.net.URL;
import java.net.URLConnection;
import org.andengine.entity.text.Text;
import org.andengine.ui.activity.BaseGameActivity;
import com.gretrainer.gretrainer.StartingScreen;
import android.os.AsyncTask;
import android.os.Environment;
import android.util.Log;
public class DownloadHelper {
public void loadFile(String url,Text loadingT,BaseGameActivity activity1,String _filename,int _tag){
DownloadFile downloadFile;
try {
downloadFile = new DownloadFile();
loadingText = loadingT;
activity = activity1;
downloadFile.execute(url);
StartingPercent = 0;
EndingPercent = 100;
filename = _filename;
tag = _tag;
} catch (Exception e) {
Log.d("exec",e.getLocalizedMessage());
}
}
private int tag;
private String filename;
private float StartingPercent;
private float EndingPercent;
private BaseGameActivity activity;
private Text loadingText;
private class DownloadFile extends AsyncTask<String,Integer,String>{
public DownloadFile(){
}
@Override
protected String doInBackground(String... sUrl) {
try {
URL url = new URL(sUrl[0]);
URLConnection connection = url.openConnection();
connection.connect();
// this will be useful so that you can show a typical 0-100% progress bar
int fileLength = connection.getContentLength();
// download the file
InputStream input = new BufferedInputStream(url.openStream());
OutputStream output = new FileOutputStream(Environment.getExternalStorageDirectory().toString().concat(File.separator + filename));
byte data[] = new byte[1024];
long total = 0;
int count;
while ((count = input.read(data)) != -1) {
total += count;
// publishing the progress....
publishProgress((int) (total * 100 / fileLength));
output.write(data, 0, count);
}
output.flush();
output.close();
input.close();
StartingScreen act = (StartingScreen)activity;
act.onLoadFileComplete(tag);
} catch (Exception e) {
String message = e.getLocalizedMessage();
Log.d("hello",message);
}
return null;
}
@Override
protected void onPreExecute() {
super.onPreExecute();
}
@Override
protected void onProgressUpdate(Integer... progress) {
super.onProgressUpdate(progress);
activity.runOnUiThread(new Runnable(){
@Override
public void run() {
// TODO Auto-generated method stub
}
});
//loadingText.setText(StartingPercent + ((EndingPercent - StartingPercent) / 100) * progress[0] + "%");
}
}
}
执行downloadFile = new DownloadFile();时抛出异常
Exception的详细信息如下所示。
UpdateThread interrupted. Don't worry - this EngineDestroyedException is most likely expected!
org.andengine.engine.Engine$EngineDestroyedException
回到onCreateScene 的最后一行。但应用程序被冻结。
它在新的 android os(4.2) 中运行良好
请检查
从异常发生时的整个日志 04-07 17:46:42.498: W/dalvikvm(2552): 异常 Ljava/lang/RuntimeException;初始化 Landroid/os/AsyncTask 时抛出; 04-07 17:47:06.891:E/AndEngine(2552):StartingScreen.onPopulateScene 失败。 @(线程:'GLThread 11') 04-07 17:47:06.891: E/AndEngine(2552): java.lang.ExceptionInInitializerError 04-07 17:47:06.891: E/AndEngine(2552): 在 com.gretrainer.gretrainer.AppHelpers.DownloadHelper.loadFile(DownloadHelper.java:24) 04-07 17:47:06.891: E/AndEngine(2552): at com.gretrainer.gretrainer.StartingScreen.onPopulateScene(StartingScreen.java:102) 04-07 17:47:06.891: E/AndEngine(2552): at org.andengine.ui.activity.BaseGameActivity$2.onCreateSceneFinished(BaseGameActivity.java:154) 04-07 17:47:06.891: E/AndEngine(2552): at com.gretrainer.gretrainer.StartingScreen.onCreateScene(StartingScreen.java:91) 04-07 17:47:06.891: E/AndEngine(2552): at org.andengine.ui.activity.BaseGameActivity$3.onCreateResourcesFinished(BaseGameActivity.java:169) 04-07 17:47:06.891: E/AndEngine(2552): 在 com.gretrainer.gretrainer.StartingScreen.onCreateResources(StartingScreen.java:68) 04-07 17:47:06.891: E/AndEngine(2552): 在 org.andengine.ui.activity.BaseGameActivity.onCreateGame(BaseGameActivity.java:181) 04-07 17:47:06.891: E/AndEngine(2552): 在 org.andengine.ui.activity.BaseGameActivity.onSurfaceCreated(BaseGameActivity.java:110) 04-07 17:47:06.891: E/AndEngine(2552): at org.andengine.opengl.view.EngineRenderer.onSurfaceCreated(EngineRenderer.java:80) 04-07 17:47:06.891: E/AndEngine(2552): 在 android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1352) 04-07 17:47:06.891: E/AndEngine(2552): 在 android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1122) 04-07 17:47:06.891:E/AndEngine(2552):原因:java.lang.RuntimeException:无法在未调用 Looper.prepare() 的线程内创建处理程序 04-07 17:47:06.891: E/AndEngine(2552): 在 android.os.Handler.(Handler.java:121) 04-07 17:47:06.891: E/AndEngine(2552): 在 android.os.AsyncTask$InternalHandler.(AsyncTask.java:421) 04-07 17:47:06.891: E/AndEngine(2552): 在 android.os.AsyncTask$InternalHandler.(AsyncTask.java:421) 04-07 17:47:06.891: E/AndEngine(2552): 在 android.os.AsyncTask.(AsyncTask.java:152) 04-07 17:47:06.891: E/AndEngine(2552): ... 11 更多 04-07 17:47:06.891:D/AndEngine(2552):StartingScreen.onSurfaceChanged(宽度=320,高度=480)@(线程:'GLThread 11') 04-07 17:47:07.102: D/dalvikvm(2552): GC_FOR_MALLOC 释放 142K,42% 释放 3211K/5447K,外部 1K/512K,暂停 26ms 04-07 17:47:07.102: I/dalvikvm-heap(2552): 将堆(碎片情况)增加到 6.457MB,分配 1382416 字节 04-07 17:47:07.222: D/dalvikvm(2552): GC_CONCURRENT freed 2K, 34% free 4559K/6855K, external 1K/512K, paused 3ms+4ms 04-07 17:47:07.222: D/AndEngine(2552): StartingScreen.onResumeGame @(Thread: 'main') 04-07 17:47:07.292: E/Database(2552): close() 从未在数据库'/data/data/com.gretrainer.gretrainer/databases/GreApp' 上显式调用 04-07 17:47:07.292: E/Database(2552): android.database.sqlite.DatabaseObjectNotClosedException: 应用程序没有关闭在此处打开的游标或数据库对象 04-07 17:47:07.292: E/Database(2552): 在 android.database.sqlite.SQLiteDatabase.(SQLiteDatabase.java:1960) 04-07 17:47:07.292: E/Database(2552): 在 android.database.sqlite.SQLiteDatabase.openDatabase(SQLiteDatabase.java:906) 04-07 17:47:07.292: E/Database(2552): 在 android.database.sqlite.SQLiteDatabase.openOrCreateDatabase(SQLiteDatabase.java:940) 04-07 17:47:07.292: E/Database(2552): 在 android.database.sqlite.SQLiteDatabase.openOrCreateDatabase(SQLiteDatabase.java:933) 04-07 17:47:07.292: E/Database(2552): 在 android.app.ContextImpl.openOrCreateDatabase(ContextImpl.java:744) 04-07 17:47:07.292: E/Database(2552): 在 android.content.ContextWrapper.openOrCreateDatabase(ContextWrapper.java:203) 04-07 17:47:07.292: E/Database(2552): 在 android.database.sqlite.SQLiteOpenHelper.getWritableDatabase(SQLiteOpenHelper.java:118) 04-07 17:47:07.292: E/Database(2552): 在 android.database.sqlite.SQLiteOpenHelper.getReadableDatabase(SQLiteOpenHelper.java:198) 04-07 17:47:07.292: E/Database(2552): at com.gretrainer.gretrainer.AppHelpers.DatabaseHandler.getWordsCount(DatabaseHandler.java:213) 04-07 17:47:07.292: E/Database(2552): at com.gretrainer.gretrainer.StartingScreen.onPopulateScene(StartingScreen.java:100) 04-07 17:47:07.292: E/Database(2552): at org.andengine.ui.activity.BaseGameActivity$2.onCreateSceneFinished(BaseGameActivity.java:154) 04-07 17:47:07.292: E/Database(2552): at com.gretrainer.gretrainer.StartingScreen.onCreateScene(StartingScreen.java:91) 04-07 17:47:07.292: E/Database(2552): at org.andengine.ui.activity.BaseGameActivity$3.onCreateResourcesFinished(BaseGameActivity.java:169) 04-07 17:47:07.292: E/Database(2552): at com.gretrainer.gretrainer.StartingScreen.onCreateResources(StartingScreen.java:68) 04-07 17:47:07.292: E/Database(2552): at org.andengine.ui.activity.BaseGameActivity.onCreateGame(BaseGameActivity.java:181) 04-07 17:47:07.292: E/Database(2552): at org.andengine.ui.activity.BaseGameActivity.onSurfaceCreated(BaseGameActivity.java:110) 04-07 17:47:07.292: E/Database(2552): at org.andengine.opengl.view.EngineRenderer.onSurfaceCreated(EngineRenderer.java:80) 04-07 17:47:07.292: E/Database(2552): 在 android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1352) 04-07 17:47:07.292: E/Database(2552): 在 android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1122)
【问题讨论】:
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添加整个日志...当您可以看到整个堆栈跟踪时会容易得多...
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我已经添加了整个日志。请检查@StevenByle
标签: android multithreading andengine