【发布时间】:2015-03-28 15:22:16
【问题描述】:
正如标题所示,我在创建敌人精灵和英雄激光(子弹)之间的接触时遇到了问题。我通过以下方法创建我的敌人并将它们添加到视图中。
-(void)Enemies{
//not always come
int GoOrNot = [self getRandomNumberBetween:0 to:1];
if(GoOrNot == 1){
SKSpriteNode *enemy;
int randomEnemy = [self getRandomNumberBetween:0 to:1];
if(randomEnemy == 0)
enemy = [SKSpriteNode spriteNodeWithImageNamed:@"enemy_spaceship.png"];
else
enemy = [SKSpriteNode spriteNodeWithImageNamed:@"Spaceship15.png"];
enemy.scale = 0.4;
enemy.position = CGPointMake(450, 0);
enemy.hidden = NO;
CGPoint location = CGPointMake(450, 320);
SKAction *moveAction = [SKAction moveTo:location duration:2.5];
SKAction *doneAction = [SKAction runBlock:(dispatch_block_t)^() {
//NSLog(@"Animation Completed");
enemy.hidden = YES;
}];
SKAction *moveAsteroidActionWithDone = [SKAction sequence:@[moveAction,doneAction ]];
[enemy runAction:moveAsteroidActionWithDone withKey:@"asteroidMoving"];
[self addChild:enemy];
_enemyBullets = [[NSMutableArray alloc] initWithCapacity:kNumEnemyBullet];
for (int i = 0; i < kNumEnemyBullet; ++i) {
SKSpriteNode *enemyBullets = [SKSpriteNode spriteNodeWithImageNamed:@"rocket"];
enemyBullets.hidden = YES;
[enemyBullets setXScale:0.5];
[enemyBullets setYScale:0.5];
[_enemyBullets addObject:enemyBullets];
[enemy addChild:enemyBullets];
}
}
}
然后我通过一个可变数组添加子弹,然后将我的子弹作为他们的孩子添加到敌人的精灵中。那部分有效。我可以在英雄和敌人的子弹之间建立联系并被检测到。我的问题是我的英雄的激光不会与敌人产生接触,因此我无法让敌人受到激光的打击。我尝试将物理体添加到我正在使用的方法中,但将所有其他精灵扔进地狱,它们不再正确响应。
以下代码是我在更新方法中使用的碰撞代码:
for (SKSpriteNode *enemyBullets in _enemyBullets) {
if (enemyBullets.hidden) {
continue;
}
if ([_ship intersectsNode:enemyBullets]) {
enemyBullets.hidden = YES;
SKAction *blink = [SKAction sequence:@[[SKAction fadeOutWithDuration:0.1],
[SKAction fadeInWithDuration:0.1]]];
SKAction *blinkForTime = [SKAction repeatAction:blink count:4];
SKAction *shipExplosionSound = [SKAction playSoundFileNamed:@"explosion_large.caf" waitForCompletion:NO];
[_ship runAction:[SKAction sequence:@[shipExplosionSound,blinkForTime]]];
_lives--;
_livesLabel.text = [NSString stringWithFormat:@"%d Lives", _lives];
NSLog(@"your ship has been hit!");
}
}
有什么方法可以用来为我的敌人创建一个物理体,这样我就可以在英雄激光和具有我目前拥有的相同结构的敌人精灵之间创建接触?非常感谢任何帮助。
【问题讨论】:
标签: ios objective-c sprite-kit collision-detection skspritenode