【发布时间】:2016-04-08 22:23:35
【问题描述】:
我正在尝试在 sfml C++ 中使用向量,但由于我无法创建由 4 个 RectangleShapes 组成的向量,所以我失败了 :( 我跳过了一些不会导致问题的代码行
这是正在运行的代码,但在我看来它是最优化的
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include <vector>
#include <iostream>
#include "mainCharacter.h" // it consists the mainCharacter class
class classBackground{
public:
sf::Texture texture;
sf::Sprite image;
sf::RectangleShape rectTopBorder,rectBotBorder,rectLeftBorder,rectRightBorder;
std::vector<sf::RectangleShape> rect;
classBackground(){
texture.loadFromFile("wagon.png");
image.setTexture(texture);
image.setPosition(300,250);
rectTopBorder.setSize(sf::Vector2f(230,5));
rectTopBorder.setPosition(image.getPosition());
rectTopBorder.move(0,60);
rectBotBorder.setSize(sf::Vector2f(230,5));
rectBotBorder.setPosition(image.getPosition());
rectBotBorder.move(0,225);
rectLeftBorder.setSize(sf::Vector2f(5,170));
rectLeftBorder.setPosition(image.getPosition());
rectLeftBorder.move(0,60);
rectRightBorder.setSize(sf::Vector2f(5,170));
rectRightBorder.setPosition(image.getPosition());
rectRightBorder.move(225,60);
rect.push_back(rectTopBorder);
rect.push_back(rectBotBorder);
rect.push_back(rectLeftBorder);
rect.push_back(rectRightBorder);
}
};
//in the main function
classMainCharacter mainCharacter; ///another class which has collision detection
classBackground background;
///in the loop
for(int i = 0; i<=3; i++){
mainCharacter.collision(background.rect[i]); ///colision is a function in the mainCharacter class (detects collision)
}
这是我想要工作的代码,但我的游戏很糟糕:(
#include <SFML/Graphics.hpp>
#include <SFML/Audio.hpp>
#include <vector>
#include <iostream>
#include "mainCharacter.h" // it consists the mainCharacter class
class classBackground{
public:
sf::Texture texture;
sf::Sprite image;
std::vector<sf::RectangleShape> rect; // it doesn't work if I write rect(4) or rect = {rect1,rect2,rect3,rect3} or even rect(4)={rect1,....}
classBackground(){
texture.loadFromFile("wagon.png");
image.setTexture(texture);
image.setPosition(300,250);
rect[0].setSize(sf::Vector2f(230,5));
rect[0].setPosition(image.getPosition());
rect[0].move(0,60);
rect[1].setSize(sf::Vector2f(230,5));
rect[1].setPosition(image.getPosition());
rect[1].move(0,225);
rect[2].setSize(sf::Vector2f(5,170));
rect[2].setPosition(image.getPosition());
rect[2].move(0,60);
rect[3].setSize(sf::Vector2f(5,170));
rect[3].setPosition(image.getPosition());
rect[3].move(225,60);
}
};
//in the main function
classMainCharacter mainCharacter; ///another class which has collision detection
classBackground background;
///in the loop
for(int i = 0; i<=3; i++){
mainCharacter.collision(background.rect[i]); ///colision is a function in the mainCharacter class (detects collision)
}
我做错了什么? :( 我试图在向量之前定义矩形,然后插入向量中,但它也不起作用(以这种方式向量<...> rect = {......})。
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