【发布时间】:2015-07-06 06:45:10
【问题描述】:
所以这是细分:我正在学习 SFML,我遇到了你在纹理/图像(代码中的 texture.getSize().x)上调用的方法 getSize().x,它返回宽度作为整数,很基本。我遇到的问题在下面的代码中。基本上,这段代码在一个 while 循环中,它使变量“source.x”不断地从 0 到 1 到 2 到 1 到 0 变化,然后无休止地重复(目的无关紧要)。不管我做什么,下面的代码都会不断地降低 source.x 的值,因为它会在每次循环时执行 if/else 语句的第一部分,即使 source.x 的值远低于 0 . 出于某种原因,它点击我将 pTexture.getSize().x 转换为整数,只是为了仔细检查它是否为一,然后代码神奇地工作了。让我难过的是为什么如果出于某种奇怪的原因 pTexture.getSize().x 不是整数(每当我打印出来时它就是整数,并且我尝试以 int 类型的方法返回它以获得额外的确定性) ,为什么我在比较不兼容的类型时不会得到编译器错误,为什么最重要的是它总是假设条件为真。另外,pTexture.getSize().x 的值为 96 以供参考。提前致谢,很抱歉这篇文章有多长。
source.x += posNeg;
if(source.x*32 >= (int)pTexture.getSize().x){
posNeg = -1;
source.x -= 2;
std::cout << "if called" << std::endl;
} else if(source.x < 0){
posNeg = 1;
source.x += 2;
std::cout << "else called" << std::endl;
}
完整代码:
#include <SFML/Graphics.hpp>
#include <string>
#include <iostream>
int main(){
enum Direction { Down, Left, Right, Up};
sf::Vector2i source(1, Down);
float frameCounter = 0, switchFrame = 350, frameSpeed = 500;
int posNeg = 1;
sf::RenderWindow Window;
Window.create(sf::VideoMode(800, 600), "A Window");
Window.setKeyRepeatEnabled(false);
sf::Texture pTexture;
sf::Sprite playerImage;
sf::Clock clock;
if(!pTexture.loadFromFile("Pixel Dude.png")){
std::cout << "Error: ould not load player image" << std::endl;
}
playerImage.setTexture(pTexture);
std::cout << "Width:" << pTexture.getSize().x << std::endl;
while(Window.isOpen()){
sf::Event Event;
while(Window.pollEvent(Event)){
switch(Event.type){
case sf::Event::Closed:
Window.close();
break;
}
}
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Down)){
source.y = Down;
playerImage.move(0, 1);
} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Left)){
source.y = Left;
playerImage.move(-1,0);
} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right)){
source.y = Right;
playerImage.move(1,0);
} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Up)){
source.y = Up;
playerImage.move(0,-1);
}
frameCounter += frameSpeed*clock.restart().asSeconds();
if(frameCounter >= switchFrame){
frameCounter = 0;
std::cout << "source.x at beginning: " << source.x << std::endl;
std::cout << "posNeg at beginning: " << posNeg << std::endl;
source.x += posNeg;
if(source.x*32 >= (int)pTexture.getSize().x){
posNeg = -1;
source.x -= 2;
std::cout << "if called" << std::endl;
} else if(source.x < 0){
posNeg = 1;
source.x += 2;
std::cout << "else called" << std::endl;
}else{
}
std::cout << "source.x at the end: " << source.x << std::endl;
std::cout << "posNeg at the end: " << posNeg << std::endl;
std::cout << "-------------------" << std::endl;
}
playerImage.setTextureRect(sf::IntRect(source.x*32, source.y*32, 32, 32));
Window.draw(playerImage);
Window.display();
Window.clear();
}
}
【问题讨论】:
-
好吧,我的回答错了。你能发布你从这个运行中获得的控制台输出吗?
标签: c++ if-statement sfml incompatibletypeerror