【发布时间】:2016-04-04 19:45:43
【问题描述】:
我编写了一个跨越几千行的 if 语句,其中包含许多其他嵌套的 if 语句。当我没有注释掉很多它时,我得到一个堆栈溢出错误。我知道这是由于大小的原因,因为我发现这个特殊的 if 语句只能处理 6 个不同的代码块 [表示“if (mainmenu1.equipment1A) 的块] [每个 if ((mainmenu1.player1equipment && ( Player1.job == 1)) ||... block] 并且如果有 7 个没有注释掉哪些块,无论哪个 7,它都会给我以下错误。虽然很奇怪,这代码是我正在开发的游戏中代码的一部分,并且代码在 switch 语句中处于完全不同的游戏状态情况下,并且在启动时不应读取此代码。构建时我没有收到编译错误代码被注释掉了,但是在启动时我得到了这个错误。难道不是运行时错误吗?但在这种情况下,在程序读取代码之前我不应该得到错误。我将包含一个代码示例,总共大约 70,000 行,但它是重复的,所以想象一下下面的代码乘以 70。
SFML.exe 中 0x103B38B7 (ig7icd32.dll) 处的第一次机会异常:0xC00000FD:堆栈溢出(参数:0x00000000、0x01072000)。 SFML.exe 中 0x103B38B7 (ig7icd32.dll) 处未处理的异常:0xC00000FD:堆栈溢出(参数:0x00000000、0x01072000)。
SFML.exe 中 0x101AC0BE (ig7icd32.dll) 的第一次机会异常:0xC0000005:访问冲突写入位置 0x0107091C。 SFML.exe 中 0x101AC0BE (ig7icd32.dll) 处未处理的异常:0xC0000005:访问冲突写入位置 0x0107091C。
//equipment text
if (mainmenu1.equipmentmenu2)
{
if (executeequipmenttextonce)
{
executeequipmenttextonce = false;
if (mainmenu1.rightselected)
{
if ((mainmenu1.player1equipment && (Player1.job == 1)) || (mainmenu1.player2equipment && (Player2.job == 1)) || (mainmenu1.player3equipment && (Player3.job == 1)))
{
if (mainmenu1.equipment1A)
{
if (!mainmenu1.knightweapon1displayed && mainmenu1.knightweapon1)
{
mainmenu1.equipment1A = false;
mainmenu1.knightweapon1displayed = true;
textDisplay16.text.setString("Broadsword");
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY1);
textDisplayArray16.push_back(textDisplay16);
textDisplay16.text.setString(to_string(mainmenu1.knightw1));
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1 + equipmentstockpositionx, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY1);
textDisplayArray16.push_back(textDisplay16);
}
else if (!mainmenu1.knightweapon2displayed && mainmenu1.knightweapon2)
{
mainmenu1.equipment1A = false;
mainmenu1.knightweapon2displayed = true;
textDisplay16.text.setString("Ea");
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY1);
textDisplayArray16.push_back(textDisplay16);
textDisplay16.text.setString(to_string(mainmenu1.knightw2));
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1 + equipmentstockpositionx, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY1);
textDisplayArray16.push_back(textDisplay16);
}
else if (!mainmenu1.knightweapon3displayed && mainmenu1.knightweapon3)
{
mainmenu1.equipment1A = false;
mainmenu1.knightweapon3displayed = true;
textDisplay16.text.setString("Zangetsu");
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY1);
textDisplayArray16.push_back(textDisplay16);
textDisplay16.text.setString(to_string(mainmenu1.knightw3));
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1 + equipmentstockpositionx, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY1);
textDisplayArray16.push_back(textDisplay16);
}
else if (!mainmenu1.knightweapon4displayed && mainmenu1.knightweapon4)
{
mainmenu1.equipment1A = false;
mainmenu1.knightweapon4displayed = true;
textDisplay16.text.setString("Silver Fleurette");
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY1);
textDisplayArray16.push_back(textDisplay16);
textDisplay16.text.setString(to_string(mainmenu1.knightw4));
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1 + equipmentstockpositionx, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY1);
textDisplayArray16.push_back(textDisplay16);
}
else if (!mainmenu1.knightweapon5displayed && mainmenu1.knightweapon5)
{
mainmenu1.equipment1A = false;
mainmenu1.knightweapon5displayed = true;
textDisplay16.text.setString("Lawliet");
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY1);
textDisplayArray16.push_back(textDisplay16);
textDisplay16.text.setString(to_string(mainmenu1.knightw5));
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1 + equipmentstockpositionx, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY1);
textDisplayArray16.push_back(textDisplay16);
}
else if (!mainmenu1.knightweapon6displayed && mainmenu1.knightweapon6)
{
mainmenu1.equipment1A = false;
mainmenu1.knightweapon6displayed = true;
textDisplay16.text.setString("Luminous Edge");
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY1);
textDisplayArray16.push_back(textDisplay16);
textDisplay16.text.setString(to_string(mainmenu1.knightw6));
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1 + equipmentstockpositionx, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY1);
textDisplayArray16.push_back(textDisplay16);
}
else if (!mainmenu1.knightweapon7displayed && mainmenu1.knightweapon7)
{
mainmenu1.equipment1A = false;
mainmenu1.knightweapon7displayed = true;
textDisplay16.text.setString("Heaven's Saber");
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY1);
textDisplayArray16.push_back(textDisplay16);
textDisplay16.text.setString(to_string(mainmenu1.knightw7));
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1 + equipmentstockpositionx, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY1);
textDisplayArray16.push_back(textDisplay16);
}
else if (!mainmenu1.knightweapon8displayed && mainmenu1.knightweapon8)
{
mainmenu1.equipment1A = false;
mainmenu1.knightweapon8displayed = true;
textDisplay16.text.setString("Crystal Edge");
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY1);
textDisplayArray16.push_back(textDisplay16);
textDisplay16.text.setString(to_string(mainmenu1.knightw8));
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1 + equipmentstockpositionx, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY1);
textDisplayArray16.push_back(textDisplay16);
}
else if (!mainmenu1.knightweapon9displayed && mainmenu1.knightweapon9)
{
mainmenu1.equipment1A = false;
mainmenu1.knightweapon9displayed = true;
textDisplay16.text.setString("Triple Zoro");
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY1);
textDisplayArray16.push_back(textDisplay16);
textDisplay16.text.setString(to_string(mainmenu1.knightw9));
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1 + equipmentstockpositionx, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY1);
textDisplayArray16.push_back(textDisplay16);
}
else if (!mainmenu1.knightweapon10displayed && mainmenu1.knightweapon10)
{
mainmenu1.equipment1A = false;
mainmenu1.knightweapon10displayed = true;
textDisplay16.text.setString("Elsword");
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY1);
textDisplayArray16.push_back(textDisplay16);
textDisplay16.text.setString(to_string(mainmenu1.knightw10));
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1 + equipmentstockpositionx, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY1);
textDisplayArray16.push_back(textDisplay16);
}
}
else if (mainmenu1.equipment2A)
{
if (!mainmenu1.knightweapon1displayed && mainmenu1.knightweapon1)
{
mainmenu1.equipment2A = false;
mainmenu1.knightweapon1displayed = true;
textDisplay16.text.setString("Broadsword");
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY2);
textDisplayArray16.push_back(textDisplay16);
textDisplay16.text.setString(to_string(mainmenu1.knightw1));
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1 + equipmentstockpositionx, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY2);
textDisplayArray16.push_back(textDisplay16);
}
else if (!mainmenu1.knightweapon2displayed && mainmenu1.knightweapon2)
{
mainmenu1.equipment2A = false;
mainmenu1.knightweapon2displayed = true;
textDisplay16.text.setString("Ea");
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY2);
textDisplayArray16.push_back(textDisplay16);
textDisplay16.text.setString(to_string(mainmenu1.knightw2));
textDisplay16.text.setPosition(view1.getCenter().x - window.getSize().x / 2 + equipmentPositionX1 + equipmentstockpositionx, view1.getCenter().y - window.getSize().y / 2 + equipmentPositionY2);
textDisplayArray16.push_back(textDisplay16);
}
else if (!mainmenu1.knightweapon3displayed && mainmenu1.knightweapon3)
{
mainmenu1.equipment2A = false;
mainmenu1.knightweapon3displayed = true;
textDisplay16.text.setString("Zangetsu");
【问题讨论】:
-
"我编写了一个跨越几千行的 if 语句"
-
..但是看看那些潜伏在拐角处等待被发现的重构/设计模式!
-
运行语句和运行代码。
-
它在绘图代码中崩溃了,所以你给它喂了一些它不喜欢的东西。这很可能不是关于这段代码,而是一个副作用。正确复制您使用的对象中的元素?
-
“总共大约 70,000 行,但它是重复的” - 重复代码是所有反模式中最糟糕的一种。
标签: c++ runtime-error stack-overflow sfml