【发布时间】:2014-12-09 08:00:28
【问题描述】:
当角色与障碍物发生碰撞时,游戏结束。它在技术上是可行的,但我需要解决的问题是角色能够与障碍物重叠,甚至在没有游戏结束的情况下逃脱。两者需要真正重叠才能导致游戏结束。
现在我认为问题可能是因为它们在同一位置发生碰撞。如果他们必须拥有相同的职位,这是否意味着他们的center point / pixel 会面,因为职位到底是什么?是图片的中心还是图片的边缘pixels。
我真的很想解决这个问题,希望得到一些帮助。谢谢!
//CHARACTER COLLISION
-(void)checkGameOver{
if(GAMESTART){
if(flyCopter.position.x >= CGRectGetMaxX(self.frame) - flyCopter.copterWidth/2 - 6){
[self showOver];
}
if(flyCopter.position.x <= CGRectGetMinX(self.frame) + flyCopter.copterWidth/2 + 6){
[self showOver];
}
[self compareCP:blockTmp1 :flyCopter];
[self compareCP:blockTmp2 :flyCopter];
if(flyCopter.position.y <= blockTmp1.position.y - 0 + blockTmp1.size.height + 0)
if(flyCopter.position.x <= blockTmp1.position.x +20 + blockTmp1.size.width + 0)
//if(flyCopter.position.y <= blockTmp2.position.y + blockTmp2.size.height)
//if(flyCopter.position.x <= blockTmp2.position.x + blockTmp2.size.width)
//if(flyCopter.position.y <= blockTmp3.position.y + blockTmp3.size.height)
//if(flyCopter.position.x <= blockTmp3.position.x + blockTmp3.size.width)
//if(flyCopter.position.y <= blockTmp4.position.y + blockTmp4.size.height)
//if(flyCopter.position.x >= blockTmp4.position.x + blockTmp4.size.width)
{
[self compareCP:blockTmp3 :flyCopter];
[self compareCP:blockTmp4 :flyCopter];
}
[self compareCP:blockTmp5 :flyCopter];
[self compareCP:blockTmp6 :flyCopter];
if(flyCopter.position.y <= blockTmp5.position.y - 0 + blockTmp5.size.height + 0)
if(flyCopter.position.x <= blockTmp5.position.x +20 + blockTmp5.size.width + 0)
{
[self compareCP:blockTmp7 :flyCopter];
[self compareCP:blockTmp8 :flyCopter];
}
[self compareCP:blockTmp9 :flyCopter];
[self compareCP:blockTmp10 :flyCopter];
if(flyCopter.position.y <= blockTmp9.position.y - 0 + blockTmp9.size.height + 0)
if(flyCopter.position.x <= blockTmp9.position.x +20 + blockTmp9.size.width + 0)
{
[self compareCP:blockTmp11 :flyCopter];
[self compareCP:blockTmp12 :flyCopter];
}
}
}
-(void)compareCP:(SKSpriteNode*)flyCopters : (SKSpriteNode*)blocks{
if(flyCopters){
if ([blocks intersectsNode:flyCopters]) {
[self showOver];
}
}
}
【问题讨论】:
-
您可以勾选 box2d。这是很常见的物理库
标签: objective-c sprite-kit collision-detection game-physics