【发布时间】:2020-06-23 21:14:04
【问题描述】:
我正在尝试在 Pygame 上创建一个项目。这个想法是创建一个能够在其上玩的传统蛇游戏;即,蛇足够聪明,可以撞到边界并继续玩耍。 到目前为止,我已经创建了一个能够通过计算蛇的下一个位置来理解边界的整个游戏;即通过计算蛇在每个方向上的下一个像素位置来确定蛇的下一步移动,从而确定 XY 平面上的轨迹。
def nextMove(snake_head,x1_change,y1_change):
x1=snake_head[0]
y1=snake_head[1]
next_left=x1-10
next_right=x1+10
next_top=y1-10
next_down=y1+10
所以我确定的窗口大小是 600 x 400,所以只要蛇愿意撞墙,该值就会变为窗口分辨率的零或最大值。
所以当这种情况发生时,我会告诉我的代码将其路径更改为不同的方向,即逻辑
def nextMove(snake_head,x1_change,y1_change):
x1=snake_head[0]
y1=snake_head[1]
next_left=x1-10
next_right=x1+10
next_top=y1-10
next_down=y1+10
#print(next_left,next_right,next_top,next_down)
if next_left<0:
x1_change=10
y1_change=0
x1+=x1_change
y1+=y1_change
if next_right>= dis_width:
x1_change=-10
y1_change=0
x1+=x1_change
y1+=y1_change
if next_top<0:
x1_change=0
y1_change=10
x1+=x1_change
y1+=y1_change
if next_down>=dis_height:
x1_change=0
y1_change=-10
x1+=x1_change
y1+=y1_change
return x1_change,y1_change
x1 是窗口蛇的先前位置,x1_change 和 y1_change 正在更新蛇位置链接到主函数以及这个。
现在虽然我声明了逻辑,但代码运行得非常好 但是当我将方向更改逻辑附加到新函数以使代码紧凑且可移动时。即,
def Leftmove():
x1_change=-10
y1_change=0
x1+=x1_change
y1+=y1_change
return x1_change,y1_change
def Rightmove():
x1_change=10
y1_change=0
x1+=x1_change
y1+=y1_change
return x1_change,y1_change
def Topmove():
x1_change=0
y1_change=-10
x1+=x1_change
y1+=y1_change
return x1_change,y1_change
def Downmove():
x1_change=0
y1_change=10
x1+=x1_change
y1+=y1_change
return x1_change,y1_change
def nextMove(snake_head,x1_change,y1_change):
x1=snake_head[0]
y1=snake_head[1]
next_left=x1-10
next_right=x1+10
next_top=y1-10
next_down=y1+10
#print(next_left,next_right,next_top,next_down)
if next_left<0:
Rightmove()
if next_right>= dis_width:
Leftmove()
if next_top<0:
Dowsnmove()
if next_down>=dis_height:
Upmove()
return x1_change,y1_change
通过附加这个新函数或代码行,代码将停止工作 现在我不知道缺少什么。我在这里弄清楚了,请告诉我。欢迎提供进一步的建议和改进。
完整代码如下:
import pygame
import time
import random
import math
pygame.init()
white = (255, 255, 255)
yellow = (255, 255, 102)
black = (0, 0, 0)
red = (213, 50, 80)
green = (0, 255, 0)
blue = (50, 153, 213)
dis_width = 600
dis_height = 400
dis = pygame.display.set_mode((dis_width, dis_height))
pygame.display.set_caption('Snake Game')
clock = pygame.time.Clock()
snake_block = 10
snake_speed = 15
font_style = pygame.font.SysFont("bahnschrift", 25)
score_font = pygame.font.SysFont("comicsansms", 35)
def Your_score(score):
value = score_font.render("Your Score: " + str(score), True, yellow)
dis.blit(value, [0, 0])
def our_snake(snake_block, snake_list):
for x in snake_list:
pygame.draw.rect(dis, black, [x[0], x[1], snake_block, snake_block])
def Leftmove():
x1_change=-10
y1_change=0
x1+=x1_change
y1+=y1_change
return x1_change,y1_change
def Rightmove():
x1_change=10
y1_change=0
x1+=x1_change
y1+=y1_change
return x1_change,y1_change
def Topmove():
x1_change=0
y1_change=-10
x1+=x1_change
y1+=y1_change
return x1_change,y1_change
def Downmove():
x1_change=0
y1_change=10
x1+=x1_change
y1+=y1_change
return x1_change,y1_change
def nextMove(snake_head,x1_change,y1_change):
x1=snake_head[0]
y1=snake_head[1]
next_left=x1-10
next_right=x1+10
next_top=y1-10
next_down=y1+10
#print(next_left,next_right,next_top,next_down)
if next_left<0:
Rightmove()
if next_right>= dis_width:
Leftmove()
if next_top<0:
Dowsnmove()
if next_down>=dis_height:
Upmove()
return x1_change,y1_change
def message(msg, color):
mesg = font_style.render(msg, True, color)
dis.blit(mesg, [dis_width / 6, dis_height / 3])
def GameBody():
while game_close!=False:
dis.fill(blue)
message("You Lost! Press C-Play Again or Q-Quit", red)
Your_score(Length_of_snake - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_close=False
game_over = True
return game_close,game_over
if event.key == pygame.K_c:
GameBody()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x1_change = -10
y1_change = 0
elif event.key == pygame.K_RIGHT:
x1_change = 10
y1_change = 0
elif event.key == pygame.K_UP:
y1_change = -10
x1_change = 0
elif event.key == pygame.K_DOWN:
y1_change = 10
x1_change = 0
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0:
game_close = True
x1 += x1_change
y1 += y1_change
return x1,y1
dis.fill(blue)
pygame.draw.rect(dis, green, [foodx, foody, snake_block, snake_block])
snake_Head = []
snake_Head.append(x1)
snake_Head.append(y1)
snake_List.append(snake_Head)
#print(snake_Head)
#print(snake_List)
if len(snake_List) > Length_of_snake:
del snake_List[0]
# Snake Hits Its Own Body
"""
for x in snake_List[:-1]:
if x == snake_Head:
game_close = True
"""
our_snake(snake_block, snake_List)
x1_change, y1_change = nextMove(snake_Head, x1_change, y1_change)
Your_score(Length_of_snake - 1)
pygame.display.update()
#calculating distance
def Distance():
x=snake_Head[0]
y=snake_Head[1]
dis_fleft=foodx-x
dis_fright=foody-y
dis_food=foodx-x+foody-y
print(dis_fleft,dis_fright,dis_food)
Distance()
if x1 == foodx and y1 == foody:
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
Length_of_snake += 1
clock.tick(snake_speed)
game_over = False
game_over = False
def gameLoop():
x1 = dis_width / 2
y1 = dis_height / 2
x1_change = 0
y1_change = 0
snake_List = []
Length_of_snake = 1
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0
while game_over!=True:
GameBody()
pygame.quit()
quit()
gameLoop()
【问题讨论】:
标签: python python-3.x automation pygame game-physics