【问题标题】:How to make a realistic 2D player movement (jump, fluidity...)如何制作逼真的 2D 玩家动作(跳跃、流动性……)
【发布时间】:2020-09-05 09:49:43
【问题描述】:

我怎样才能让玩家在 2D 中移动,让它跳跃,运动的流畅性(渐进式加速,流畅的跳跃)?

【问题讨论】:

    标签: python pygame 2d game-physics physics


    【解决方案1】:

    我建议阅读pygame - Sprite Module Introduction。在pygame - tutorials — wikipygame - projects 上可以找到很多资源和项目。

    我特别推荐你的项目Pygame Platformer Tutorial

    使用pygame.sprite.Spritepygame.sprite.Grouppygame.Rectpygame.time.Clockpygame.math.Vector2可以大大简化代码:

    import pygame
    from pygame.locals import *
    pygame.init()
    screen = pygame.display.set_mode((800, 600))
    
    class Player(pygame.sprite.Sprite): 
        def __init__(self, x, y):
            super().__init__() 
            self.pos = pygame.math.Vector2(x, y)
            self.move = pygame.math.Vector2()
            try:
                self.image = pygame.image.load('image.png')
            except:
                self.image = pygame.Surface((20, 20))
                self.image.fill((255, 0, 0))
            self.rect = self.image.get_rect(midbottom = (round(self.pos.x), round(self.pos.y)))
    
        def update(self):
            pressed = pygame.key.get_pressed()
            if pressed[K_LEFT]:
                self.move.x -= 50
            if pressed[K_RIGHT]:
                self.move.x += 50
            if pressed[K_UP]:
                self.move.y = -1000
    
            self.pos = self.pos + self.move * time_passed
            self.move.x *= 0.8 # slow down (decrease progressively)
            self.move.y += 5000 * time_passed
    
            if self.pos.y > 600:
                self.pos.y = 600
    
            self.rect = self.image.get_rect(midbottom = (round(self.pos.x), round(self.pos.y)))
            if self.rect.left < 0:
                self.rect.left = 0
                self.pos.x = self.rect.centerx
            if self.rect.right > 800:
                self.rect.right = 800
                self.pos.x = self.rect.centerx
    
    player = Player(400, 600)
    allSprites = pygame.sprite.Group(player)
    
    clock = pygame.time.Clock()
    while True:
        time_passed = clock.tick(60) / 1000
        for event in pygame.event.get():
            if event.type == QUIT: 
                pygame.quit()
                exit()
        allSprites.update()
    
        screen.fill((220, 220, 255))
        allSprites.draw(screen)
        pygame.display.flip()
    

    【讨论】:

    • 谢谢!它照亮了我 800 * 600 像素...
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