【问题标题】:Bodies do not collide身体不会碰撞
【发布时间】:2011-07-02 18:07:40
【问题描述】:

我设置了2个物体,一个有重力的世界,一个有步长的tick方法,所有的物体都运动得很好,我可以对它们施加力,重力也起作用。

但没有碰撞。 当 body1 落地时,他只是走出屏幕而不是击球并像真正的球一样跳跃。 当 body1 撞到 body2 时,什么都没有发生,只是继续运动。

身体有形状,世界有边缘,但没有碰撞。 我在这里错过了什么?

这是我从 init 调用的一些函数:

- (void)addBoxBodyForSprite:(CCSprite *)sprite {

    b2BodyDef spriteBodyDef;
    spriteBodyDef.type = b2_dynamicBody;
    spriteBodyDef.position.Set(sprite.position.x/PTM_RATIO,sprite.position.y/PTM_RATIO);
    spriteBodyDef.userData = sprite;
    spriteBody = world->CreateBody(&spriteBodyDef);

    b2PolygonShape spriteShape;
    spriteShape.SetAsBox(sprite.contentSize.width/PTM_RATIO/2,sprite.contentSize.height/PTM_RATIO/2);
    b2FixtureDef spriteShapeDef;
    spriteShapeDef.shape = &spriteShape;
    spriteShapeDef.density = 10.0;
    spriteShapeDef.isSensor = true;
    spriteBody->CreateFixture(&spriteShapeDef);

}


-(void)worldEdge
{
    CGSize winSize = [CCDirector sharedDirector].winSize;
    b2BodyDef groundBodyDef;
    groundBodyDef.position.Set(0,0);
    b2Body *groundBody = world->CreateBody(&groundBodyDef);
    b2PolygonShape groundBox;
    b2FixtureDef boxShapeDef;
    boxShapeDef.shape = &groundBox;
    groundBox.SetAsEdge(b2Vec2(0,0), b2Vec2(winSize.width/PTM_RATIO, 0));
    groundBody->CreateFixture(&boxShapeDef);
    groundBox.SetAsEdge(b2Vec2(0,0), b2Vec2(0, winSize.height/PTM_RATIO));
    groundBody->CreateFixture(&boxShapeDef);
    groundBox.SetAsEdge(b2Vec2(0, winSize.height/PTM_RATIO), b2Vec2(winSize.width/PTM_RATIO, winSize.height/PTM_RATIO));
    groundBody->CreateFixture(&boxShapeDef);
    groundBox.SetAsEdge(b2Vec2(winSize.width/PTM_RATIO, winSize.height/PTM_RATIO), b2Vec2(winSize.width/PTM_RATIO, 0));
    groundBody->CreateFixture(&boxShapeDef);
}




-(void)tick:(ccTime) dt
{


    world->Step(dt,10,10);
    for(b2Body *b=world->GetBodyList(); b; b=b->GetNext()) 
    {
        if(b->GetUserData() !=NULL )
           {
               CCSprite *sprite=(CCSprite *) b->GetUserData();//every b of the world will be update his position
               sprite.position=ccp( b->GetPosition().x * PTM_RATIO, b->GetPosition().y * PTM_RATIO  ) ;
               sprite.rotation=-1*CC_RADIANS_TO_DEGREES(b->GetAngle());
           }

    }

一切正常,但从未发生碰撞。

【问题讨论】:

  • 如果其中一个形状是传感器,则不会发生碰撞反应。
  • 是的,但是您的联系人监听器仍然可以检测到联系人。

标签: xcode cocos2d-iphone box2d


【解决方案1】:

具体问题是这一行:

spriteShapeDef.isSensor = true;

在box2d中,当您将fixture设置为传感器时,它不会与其他fixture发生碰撞。

【讨论】:

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