【发布时间】:2018-07-18 20:37:01
【问题描述】:
我首先使用这种方法生成一个 tilemap:
for rw in range(tilesettings.mapheight):
for cl in range(tilesettings.mapwidth):
randomNumber = random.randint(0,15)
if randomNumber == 0:
tile = tilesettings.COAL
elif randomNumber == 1 or randomNumber == 2:
tile = tilesettings.WATER
elif randomNumber >= 3 and randomNumber <= 14:
tile = tilesettings.GRASS
else:
tile = tilesettings.DIRT
tilesettings.tilemap[rw][cl] = tile
这样做的问题是它只生成了一张随机选择的图块的地图,并没有生成类似于现实岛屿形状的地图。
于是我决定使用 Perlin 噪声来生成如下所示的随机岛屿形状: A randomly generated island with Perlin noise
这是产生噪音的代码部分:
import pygame, sys
import noise
import numpy as np
from scipy.misc import toimage
from settings import Settings
from tilemap import Tilemap
from player import Player
from cursor import Cursor
from biome import Biome
from axe import Axe
import game_functions as gf
import random
def run_game():
tilesettings = Tilemap()
colours = {
tilesettings.DIRT: tilesettings.BROWN,
tilesettings.GRASS: tilesettings.GREEN,
tilesettings.WATER: tilesettings.BLUE,
tilesettings.COAL: tilesettings.BLACK,
tilesettings.SAND : tilesettings.SAND,
tilesettings.STONE: tilesettings.GREY,
tilesettings.SNOW: tilesettings.WHITE,
}
resources = [tilesettings.DIRT, tilesettings.GRASS,
tilesettings.WATER, tilesettings.COAL]
shape = (500, 500)
scale = 300
octaves = 6
persistence = 0.5
lacunarity = 2.0
seed = np.random.randint(0, 100)
world = np.zeros(shape)
for i in range(shape[0]):
for j in range(shape[1]):
world[i][j] = noise.pnoise2(i / scale,
j / scale,
octaves=octaves,
persistence=persistence,
lacunarity=lacunarity,
repeatx=1024,
repeaty=1024,
base=seed)
blue = [65, 105, 225]
green = [34, 139, 34]
beach = [238, 214, 175]
snow = [255, 250, 250]
mountain = [139, 137, 137]
def add_color(world):
color_world = np.zeros(world.shape + (3,))
for i in range(shape[0]):
for j in range(shape[1]):
if world[i][j] < -0.05:
color_world[i][j] = blue
elif world[i][j] < 0:
color_world[i][j] = beach
elif world[i][j] < .20:
color_world[i][j] = green
elif world[i][j] < 0.35:
color_world[i][j] = mountain
elif world[i][j] < 1.0:
color_world[i][j] = snow
return color_world
color_world = add_color(world)
a, b = shape[0] / 2, shape[1] / 2
n = 1024
r = 125
y, x = np.ogrid[-a:n - a, -b:n - b]
# creates a mask with True False values
# at indices
mask = x ** 2 + y ** 2 <= r ** 2
black = [0, 0, 0]
island_world = np.zeros_like(color_world)
for i in range(shape[0]):
for j in range(shape[1]):
if mask[i][j]:
island_world[i][j] = color_world[i][j]
else:
island_world[i][j] = black
import math
center_x, center_y = shape[1] // 2, shape[0] // 2
circle_grad = np.zeros_like(world)
for y in range(world.shape[0]):
for x in range(world.shape[1]):
distx = abs(x - center_x)
disty = abs(y - center_y)
dist = math.sqrt(distx * distx + disty * disty)
circle_grad[y][x] = dist
# get it between -1 and 1
max_grad = np.max(circle_grad)
circle_grad = circle_grad / max_grad
circle_grad -= 0.5
circle_grad *= 2.0
circle_grad = -circle_grad
# shrink gradient
for y in range(world.shape[0]):
for x in range(world.shape[1]):
if circle_grad[y][x] > 0:
circle_grad[y][x] *= 20
# get it between 0 and 1
max_grad = np.max(circle_grad)
circle_grad = circle_grad / max_grad
world_noise = np.zeros_like(world)
for i in range(shape[0]):
for j in range(shape[1]):
world_noise[i][j] = (world[i][j] * circle_grad[i][j])
if world_noise[i][j] > 0:
world_noise[i][j] *= 20
# get it between 0 and 1
max_grad = np.max(world_noise)
world_noise = world_noise / max_grad
lightblue = [0, 191, 255]
blue = [65, 105, 225]
green = [34, 139, 34]
darkgreen = [0, 100, 0]
sandy = [210, 180, 140]
beach = [238, 214, 175]
snow = [255, 250, 250]
mountain = [139, 137, 137]
这是我尝试制作的代码部分,以便将 tilemap 中的图块设置为正确的图块。
threshold = 0.005
def add_color2(world):
color_world = np.zeros(world.shape + (3,))
for i in range(shape[0]):
for j in range(shape[1]):
if world[i][j] < threshold + 0.05:
color_world[i][j] = blue
tile = tilesettings.WATER
elif world[i][j] < threshold + 0.055:
color_world[i][j] = sandy
tile = tilesettings.SAND
elif world[i][j] < threshold + 0.1:
color_world[i][j] = beach
tile = tilesettings.SAND
elif world[i][j] < threshold + 0.25:
color_world[i][j] = green
tile = tilesettings.GRASS
elif world[i][j] < threshold + 0.6:
color_world[i][j] = darkgreen
tile = tilesettings.GRASS
elif world[i][j] < threshold + 0.7:
color_world[i][j] = mountain
tile = tilesettings.GRASS
elif world[i][j] < threshold + 1.0:
color_world[i][j] = snow
tile = tilesettings.SNOW
tilesettings.tilemap[i][j] = tile
return color_world
island_world_grad = add_color2(world_noise)
toimage(island_world_grad).show()
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width,
ai_settings.screen_height))
pygame.mouse.set_visible(True)
player = Player(ai_settings, screen, tilesettings)
cursor = Cursor(ai_settings, screen, tilesettings, player)
axe = Axe(ai_settings, screen, tilesettings, cursor)
while True:
gf.check_events(ai_settings, screen, player, cursor, axe)
player.update()
cursor.update()
gf.update_screen(ai_settings, screen, player)
for row in range (tilesettings.mapheight):
for column in range(tilesettings.mapwidth):
pygame.draw.rect(screen,
colours[tilesettings.tilemap[row][column]],(column*
tilesettings.tilesize, row* tilesettings.tilesize,
tilesettings.tilesize, tilesettings.tilesize))
biome.update(screen)
player.blitme()
axe.changeimage()
axe.blitme()
pygame.display.update()
run_game()
我遇到的问题是,当我运行代码时,它非常滞后,只是在水砖屏幕上显示我的角色。我确实尝试做一个单独的代码来设置瓷砖:
color_world = np.zeros(world.shape + (3,))
for rw in range (shape[0]):
for cl in range(shape[1]):
if color_world == blue:
tile = tilesettings.WATER
elif color_world == sandy:
tile = tilesettings.SAND
elif color_world == beach:
tile = tilesettings.SAND
elif color_world == green:
tile = tilesettings.GREEN
elif color_world == darkgreen:
tile = tilesettings.GRASS
elif color_world == mountain:
tile = tilesettings.STONE
elif color_world == snow:
tile = tilesettings.SNOW
tilesettings.tilemap[rw][cl] = tile
当我这样做时,我得到了一个奇怪的错误:
if color_world == blue:
ValueError:具有多个元素的数组的真值不明确。使用 a.any() 或 a.all()
多年来我一直在搞乱我的代码,但我看不出我做错了什么 - 有人请帮助它,将不胜感激:)
只是一个快速更新,结果它不只是渲染蓝屏,因为我看到渲染的沙子,所以它必须与播放器的位置有关,但它非常滞后且无法播放。
【问题讨论】:
标签: python pygame perlin-noise