【发布时间】:2017-08-07 04:18:05
【问题描述】:
我正在处理一个项目,我将多个着色器应用于一个对象。基本场景是用定向灯照亮的,但是当我在场景中添加点光源或聚光灯时,对象会完全消失。我在场景中还有其他没有消失的对象,所以我只能假设它与应用的着色器和点光源有关。这是我正在使用的着色器的摘录:
var shader = THREE.ShaderSkin[ "skin" ];
var uniformsUV = THREE.UniformsUtils.clone( shader.uniforms );
var textureLoader = new THREE.TextureLoader();
uniformsUV[ "tNormal" ].value = textureLoader.load( "obj/me/all_skin_hi1_normal.jpg" );
uniformsUV[ "uNormalScale" ].value = -1.5;
uniformsUV[ "tDiffuse" ].value = textureLoader.load( "obj/me/all_skin_hi1.jpg" );
uniformsUV[ "passID" ].value = 0;
uniformsUV[ "diffuse" ].value.setHex( diffuse );
uniformsUV[ "specular" ].value.setHex( specular );
uniformsUV[ "uRoughness" ].value = 0.185;
uniformsUV[ "uSpecularBrightness" ].value = 0.7;
var uniforms = THREE.UniformsUtils.clone( uniformsUV );
uniforms[ "tDiffuse" ].value = uniformsUV[ "tDiffuse" ].value;
uniforms[ "tNormal" ].value = uniformsUV[ "tNormal" ].value;
uniforms[ "passID" ].value = 1;
var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
var parametersUV = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShaderUV, uniforms: uniformsUV, lights: true };
var material = new THREE.ShaderMaterial( parameters );
material.extensions.derivatives = true;
var materialUV = new THREE.ShaderMaterial( parametersUV );
materialUV.extensions.derivatives = true;
【问题讨论】:
-
您是否在控制台中收到任何警告/错误?