【发布时间】:2017-10-05 22:20:53
【问题描述】:
我尝试编写一个应该创建圆柱体的类。但是当我尝试绘制我的ArrayList 时,其中有 180 个具有相同值的对象。当我尝试将 Quads 添加到我的 ArrayList 时,我不明白那里出了什么问题。
public class Planet {
public static ArrayList<Quad> createRing(int x, int y, int z, int radius) {
ArrayList<Quad> quads = new ArrayList<Quad>();
for (int i = 0; i < 360; i++) {
float x1 = (float) (Math.sin(Math.toRadians(i)) * radius);
float y1 = (float) (Math.cos(Math.toRadians(i)) * radius);
i++;
float x2 = (float) (Math.sin(Math.toRadians(i)) * radius);
float y2 = (float) (Math.cos(Math.toRadians(i)) * radius);
quads.add(new Quad(new Vector3f(x1, y1, 4), new Vector3f(x2, y2, 4), new Vector3f(x2, y2, 0),
new Vector3f(x1, y1, 0)));
}
return quads;
}
}
----QUAD.java
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.vector.Vector3f;
public class Quad {
//have to be non-static
static Vector3f Cord1;
static Vector3f Cord2;
static Vector3f Cord3;
static Vector3f Cord4;
//have to be non-static
public Quad(Vector3f cord1,Vector3f cord2,Vector3f cord3,Vector3f cord4) {
Cord1 = cord1;
Cord2 = cord2;
Cord3 = cord3;
Cord4 = cord4;
}
public void draw() {
//GL11.glBegin(GL11.GL_QUADS);
GL11.glColor3f(1, 0, 0);
GL11.glVertex3f(Cord1.x, Cord1.y, Cord1.z);
GL11.glVertex3f(Cord2.x, Cord2.y, Cord2.z);
GL11.glVertex3f(Cord3.x, Cord3.y, Cord3.z);
GL11.glVertex3f(Cord4.x, Cord4.y, Cord4.z);
}
public void out() {
System.out.println(Cord1.x+" "+ Cord1.y+" "+ Cord1.z);
System.out.println(Cord2.x+" "+ Cord2.y+" "+ Cord2.z);
System.out.println(Cord3.x+" "+ Cord3.y+" "+ Cord3.z);
System.out.println(Cord4.x+" "+ Cord4.y+" "+ Cord4.z);
}
}
【问题讨论】:
-
您是否尝试过
System.out.println(eins); System.out.println(zwei);等并检查它们是否相同?您确定每次都分配不同的值吗? -
我通过更改 for 循环中的值进行了测试,每次绘制时我都会得到圆柱体的另一部分。但我不能一次画出整个圆柱体。
-
Quad是您定义的类吗?它的成员是static吗?请添加该类的代码。 (如果它们是静态的,则将它们设为非静态)。