【发布时间】:2019-10-26 17:16:55
【问题描述】:
所以,当我在线程外创建“boxes”和“boxbound”变量时出现运行时错误,但是当我将它移动到线程内的 for 循环内时,错误消失了,这可能是什么原因?
void Flyscene::raytraceScene(int width, int height) {
std::cout << "ray tracing ..." << std::endl;
//start of acceleration structure
std::vector<std::vector<Tucano::Face>> boxes = firstBox(mesh);
std::vector<std::vector<Eigen::Vector3f>> boxbounds;
for (int i = 0; i < boxes.size(); i++) {
boxbounds.push_back(getBoxLimits(boxes[i], mesh));
}
/////
// if no width or height passed, use dimensions of current viewport
Eigen::Vector2i image_size(width, height);
if (width == 0 || height == 0) {
image_size = flycamera.getViewportSize();
}
// create 2d vector to hold pixel colors and resize to match image size
vector<vector<Eigen::Vector3f>> pixel_data;
pixel_data.resize(image_size[1]);
for (int i = 0; i < image_size[1]; ++i)
pixel_data[i].resize(image_size[0]);
// origin of the ray is always the camera center
Eigen::Vector3f origin = flycamera.getCenter();
Eigen::Vector3f screen_coords;
// Multi Threading
// Comment this if you don't want multi-threading
//-----------------------------------------------------//
int max_pixels = (image_size[0] * image_size[1]); //width * height
// Get amount of cores of your CPU
int cores = std::thread::hardware_concurrency();
// Keep track of # of pixels (atomic making sure no 2 threads render the same pixel)
volatile std::atomic<std::size_t> curr_pixel(0);
// Stores all cores assigned to a task
std::vector<std::future<void>> future_vector;
cout << "Threads supported: " << cores << "\n";
while (cores--)
future_vector.emplace_back(
std::async([=, &origin, &curr_pixel, &pixel_data]()
{
while (true)
{
int index = curr_pixel++;
if (index >= max_pixels)
break;
std::size_t i = index % image_size[1];
std::size_t j = index / image_size[1];
//cout << "at index: " << index << std::endl;
// create a ray from the camera passing through the pixel (i,j)
auto screen_coords = flycamera.screenToWorld(Eigen::Vector2f(i, j));
// launch raytracing for the given ray and write result to pixel data
pixel_data[i][j] = traceRay(0,origin, screen_coords, boxes, boxbounds);
if (index % 10000 == 0) {
std::cout << "Percentage done (mt): " << (float)(index / 10000) << "%" << std::endl;
}
}
}));
// Call futures (Async jobs), this will activate all process on the cores
for (auto& e : future_vector) {
e.get();
}
但是当我像下面这样将它移到里面时,错误消失了;
void Flyscene::raytraceScene(int width, int height) {
std::cout << "ray tracing ..." << std::endl;
// if no width or height passed, use dimensions of current viewport
Eigen::Vector2i image_size(width, height);
if (width == 0 || height == 0) {
image_size = flycamera.getViewportSize();
}
// create 2d vector to hold pixel colors and resize to match image size
vector<vector<Eigen::Vector3f>> pixel_data;
pixel_data.resize(image_size[1]);
for (int i = 0; i < image_size[1]; ++i)
pixel_data[i].resize(image_size[0]);
// origin of the ray is always the camera center
Eigen::Vector3f origin = flycamera.getCenter();
Eigen::Vector3f screen_coords;
// Multi Threading
// Comment this if you don't want multi-threading
//-----------------------------------------------------//
int max_pixels = (image_size[0] * image_size[1]); //width * height
// Get amount of cores of your CPU
int cores = std::thread::hardware_concurrency();
// Keep track of # of pixels (atomic making sure no 2 threads render the same pixel)
volatile std::atomic<std::size_t> curr_pixel(0);
// Stores all cores assigned to a task
std::vector<std::future<void>> future_vector;
cout << "Threads supported: " << cores << "\n";
while (cores--)
future_vector.emplace_back(
std::async([=, &origin, &curr_pixel, &pixel_data]()
{
while (true)
{
int index = curr_pixel++;
if (index >= max_pixels)
break;
std::size_t i = index % image_size[1];
std::size_t j = index / image_size[1];
//cout << "at index: " << index << std::endl;
//start of acceleration structure
std::vector<std::vector<Tucano::Face>> boxes = firstBox(mesh);
std::vector<std::vector<Eigen::Vector3f>> boxbounds;
for (int i = 0; i < boxes.size(); i++) {
boxbounds.push_back(getBoxLimits(boxes[i], mesh));
}
/////
// create a ray from the camera passing through the pixel (i,j)
auto screen_coords = flycamera.screenToWorld(Eigen::Vector2f(i, j));
// launch raytracing for the given ray and write result to pixel data
pixel_data[i][j] = traceRay(0,origin, screen_coords, boxes, boxbounds);
if (index % 10000 == 0) {
std::cout << "Percentage done (mt): " << (float)(index / 10000) << "%" << std::endl;
}
}
}));
// Call futures (Async jobs), this will activate all process on the cores
for (auto& e : future_vector) {
e.get();
}
还有 rayTrace 方法:
Eigen::Vector3f Flyscene::traceRay(int level, Eigen::Vector3f& origin, Eigen::Vector3f& dest, std::vector<std::vector<Tucano::Face>>& boxes, std::vector<std::vector<Eigen::Vector3f>>& boxbounds)
你认为这是为什么?
这是完整的错误描述:
错误(活动)E0433 限定符在类型“std::vector>、std::allocator>>> &”的绑定引用中丢弃到类型为“const std::vector>、std::allocator>>> 的初始化程序" 光线追踪
错误(活动)E0433 限定符在类型的绑定引用中删除 "std::vector>, std::allocator>>> &" 到类型为 "const std::vector>, std::allocator>>>" 的初始化器 光线追踪
【问题讨论】:
-
错字"...运行时错误..." -> 编译时错误?
-
在你的问题标题中加上“blah blah”对于认真审查你的问题没有任何好处。只是说。
-
嘿,首先,是的,编译时错误,我的错。其次,我放了blah blah,否则它不适合标题。我也收到了一些严肃的答复。但是谢谢,我会在以后的帖子中记住它。
-
牢记现在,对于this帖子,使用编辑功能。
-
当你编辑它时,尝试创建一个minimal reproducible example,即删除所有不相关但提供实际编译的代码的部分(不要省略包含、类声明等)