【发布时间】:2012-02-19 16:13:25
【问题描述】:
编译器警告(1):不完整的实现
我已经比较了我的 .h 和 .m 文件,以查看声明和实现的内容之间是否存在任何不一致或拼写错误,但找不到任何内容。
编译器警告(2):不兼容的整数到指针转换发送“NSInteger*”(又名“int*”)和“int”类型的表达式。
25 分钟以来,我一直在用各种组合的星号搞砸,编译器仍然不满意。
#import "Game.h"
#import "stdlib.h"
const int MAXRAND = 15;
const int MAXCOL = 7;
const int MAXROW = 9;
NSInteger gameState[MAXROW][MAXCOL];
NSInteger answerBoard[MAXROW][MAXCOL];
@implementation Game//compiler warning 1
-(void)init:(NSInteger*) rows: (NSInteger*) columns: (NSInteger*) operators:(NSInteger*) operands{
NSLog(@"init sent");
numRows = *rows;
numColumns = *columns;
numOperators = *operators;
numOperands = *operands;
//seed random number generator
//generate rand nums for operands
int operandList[numOperands];
for (int i = 0; i < numOperands; i++) {
srandom(time(NULL));
operandList[i] = (random()%MAXRAND);
}
//generate state and answer board
BOOL gameState[numRows][numColumns];
NSInteger answerBoard[numRows][numColumns];
for (int i = 0; i < numRows; i++) {
for (int j = 0; j < numColumns; j++) {
gameState[i][j] = NO;
answerBoard[i][j] = (operandList[random()%numOperands])+
(operandList[random()%numOperands])-
(operandList[random()%numOperands]);
}
}
}
-(void)updateGame:(NSInteger*)enteredNum{
NSLog(@"updateGame sent");
for (int i = numColumns; i > 0; i--) {
for (int j = numRows; j > 0; j--) {
if (gameState[i][j] == NO){
if (*enteredNum == answerBoard[i][j]){
gameState[i][j] = YES;
}
}
}
}
}
@end//Game
#import <Foundation/Foundation.h>
@interface Game : NSObject
{
NSInteger numRows, numColumns, numOperators, numOperands;
}
-(void)init:(NSInteger*) rows: (NSInteger*) columns: (NSInteger*) operators:(NSInteger*) operands;
-(void)updateGame:(NSInteger*) enteredNum;
@end
我的类的实例在哪里声明和初始化:
NSInteger *rows = 7, *columns = 6, *operators = 2, *operands = 6;//compiler warning 2
Game *game = [Game new];
[game init:rows :columns :operators :operands];
【问题讨论】:
-
真诚地,您需要对C编程语言的基本点进行复习。
-
我试图在一个测试项目中编译你的代码并且它正在工作..尝试清除你的项目
标签: objective-c ios5 compiler-warnings