【发布时间】:2016-10-14 13:53:10
【问题描述】:
我使用 freeglut 在 Windows 窗口中显示 OpenGL 渲染。我的管道的最后一步是使用glReadPixels() 从我的缓冲区中获取像素以供以后处理(例如,存储在视频文件中)。
但是,一旦我使用标准 Windows 最小化按钮最小化窗口,对 glReadPixels() 的调用就不会读取任何数据,并且一旦我将窗口恢复到其可见状态,它就会再次工作。
如何在窗口最小化的情况下继续渲染?
这就是我获取图像数据的方式:
GLint viewPortParams[4];
glGetIntegerv(GL_VIEWPORT, viewPortParams);
const int width = viewPortParams[2];
const int height = viewPortParams[3];
// outImage is a cv::Mat* which stores image data as matrix
outImage->create(height, width, CV_8UC3);
// Set it to all grey for debugging - if image stays grey, data has not been fetched.
outImage->setTo(145);
const size_t step = static_cast<size_t>(renderParameters.outImage->step);
const size_t elemSize = renderParameters.outImage->elemSize();
//Set the byte alignment
glPixelStorei(GL_PACK_ALIGNMENT, (step & 3) ? 1 : 4);
//set length of one complete row
glPixelStorei(GL_PACK_ROW_LENGTH, step / elemSize);
glFlush(); //the flush before and after are to prevent unintentional flipping
glReadBuffer(GL_BACK);
glReadPixels(0, 0, width, height, GL_BGR, GL_UNSIGNED_BYTE, outImage->data);
/*
* Now, outImage->data does contain the desired image if window is normal
* but stays grey (i.e. the value 145 set above) if minimized
*/
glFlush();
glutSwapBuffers();
有趣的附注:使用完全屏幕外的管道(使用glutHideWindow())确实有效 - 图像数据被正确检索
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