【发布时间】:2015-10-08 18:58:55
【问题描述】:
我要创建一个运行 Monty Hall 的程序,让我们进行 10000 次交易并输出以下统计数据:
- 胜负数
- 玩家切换并赢得与留下并保持的次数 获胜。
- 显示切换和停留时的胜负百分比。
切换和获胜与保持和获胜的期望输出应该在切换时的 2/3 左右。我得到了,但只有一半;切换时为 33%,停留时为 16%。我不知道为什么其他 50% 没有出现。 很确定它与我的第二个 switch 语句有关,但无法弄清楚(可能是由于缺乏睡眠)。
我做错了什么?提前致谢。
package pic;
import java.util.Scanner;
public class PartAB {
public static void main(String[] args) {
System.out.println("WELCOME TO 'LETS MAKE A DEAL'");
System.out
.println("Please Enter 'A' to Play, 'B' To Watch, or 'Q' To Quit");
Scanner input = new Scanner(System.in);
String choice = input.next();
boolean done = false;
double wins = 0;
double games = 0;
double switches = 0;
double noSwitch = 0;
int iterations;
for (iterations = 0; iterations < 10000; iterations++) {
int prizeIs = (int) ((Math.random() * 3) + 1);
int compChoice = (int) ((Math.random() * 3) + 1);
int zonkIs = 0;
if (prizeIs == compChoice) {
boolean chooseFirstZonk = Math.random() < 0.5; // 50% chance
switch (prizeIs) {
case 1:
if (chooseFirstZonk) {
zonkIs = 2;
} else {
zonkIs = 3;
}
break;
case 2:
if (chooseFirstZonk) {
zonkIs = 1;
} else {
zonkIs = 3;
}
break;
case 3:
if (chooseFirstZonk) {
zonkIs = 1;
} else {
zonkIs = 2;
}
break;
}
} else if (prizeIs == 1 && compChoice == 2) {
zonkIs = 3;
} else if (prizeIs == 1 && compChoice == 3) {
zonkIs = 2;
} else if (prizeIs == 2 && compChoice == 1) {
zonkIs = 3;
} else if (prizeIs == 2 && compChoice == 3) {
zonkIs = 1;
} else if (prizeIs == 3 && compChoice == 1) {
zonkIs = 2;
} else if (prizeIs == 3 && compChoice == 2) {
zonkIs = 1;
}
// generating a 1 or 2 to decide whether to switch doors or not
int switchDoor = (int) (1 + (Math.random() * 2));
switch (switchDoor) {
// not switching doors
case 1: {
// since we didnt switch
// if compchoice == prize
// then thats considered a win
// for not switching
if (compChoice == prizeIs) {
noSwitch++;
wins++;
games++;
}
// if we didnt win
// the games will be incremented by 1
// later to use to calculate the losses
else {
games++;
}
}
break;
// switch door
case 2: {
// since we did switch
// if compchoice == prize
// then thats considered a loss
// because were switching
// to the door that has a zonk
if (compChoice == prizeIs) {
games++;
}
// if compchoice != prize
// then thats considered a win
// because were switching from the door
// with a zonk to the door with the prize
else if (compChoice != prizeIs) {
switches++;
wins++;
games++;
}
}
}
if (iterations == 10000) {
double percentage = 100.0 * (switches / games);
double noswitchpercentage = 100.0 * (noSwitch / games);
System.out.println("Switch percentage : " + percentage);
System.out.println("No Switch percentage : "
+ noswitchpercentage);
System.out.println("wins : " + wins);
System.out.println("losses : " + (games - wins));
break;
}
}
}
}
【问题讨论】:
-
请提供可运行且可验证的代码,您的代码无法编译。
-
为什么要保留zonk计算?你不再使用它了。并且不需要括号,即使数字是双倍的。
-
而且您永远不会更新
noSwitch变量。反正没必要。 -
只有当奖品=选择门时才使用switch方法,所以如果选择的门不等于奖门,我是否还需要它?
标签: java if-statement switch-statement logic probability