绝对是 IFS。 IFS 分形使用递归。它就像一个树形结构,其中每个分支都可以有侧分支,而这些分支又可以有自己的较小侧分支。在(类似 C 的)伪代码中,它看起来像:
draw_triangle(vector2d pos, float scale, int depth)
{
if (depth < MAX_DEPTH) return;
/* actual graphics code for the triangle goes here.. use pos and scale */
/* compute center positions for circles side1_pos, side2_pos, etc... */
draw_circle(side1_pos, 0.5*scale, depth+1);
draw_circle(side2_pos, 0.5*scale, depth+1);
draw_circle(side3_pos, 0.5*scale, depth+1);
}
draw_circle(vector2d pos, float scale, int depth)
{
if (depth < MAX_DEPTH) return;
/* actual graphics code for the circle goes here.. use pos and scale */
/* compute center positions for triangles side1_pos, side2_pos, etc... */
draw_triangle(side1_pos, 0.5*scale, depth+1);
draw_triangle(side2_pos, 0.5*scale, depth+1);
draw_triangle(side3_pos, 0.5*scale, depth+1);
}