【问题标题】:how to show zoomed part of image and drag the image to left, right ,top ,bottom on touch of image如何显示图像的缩放部分并将图像拖动到左,右,上,下触摸图像
【发布时间】:2011-09-21 05:33:35
【问题描述】:

我需要显示图像的缩放部分,并且当图像被拖动(触摸)时,图像应该向左、右、上、下移动。

我正在为此使用 imageview。

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent">

    <ImageView  android:layout_height="fill_parent" 
                android:layout_width="fill_parent" 
            android:id="@+id/imageView2">
    </ImageView>

</LinearLayout>

请帮忙。我该怎么做?

谢谢 乔蒂

【问题讨论】:

  • 请提供一些代码你尝试了什么?
  • “我需要显示图像的放大部分”?是什么意思?
  • 我第一次只需要显示图像的中心部分。那么图像应该在触摸图像时向左、右、上、下移动。

标签: android android-imageview


【解决方案1】:

试试这个..

1. Draw your image on canvas..

2. scale the canvas for zoom in - zoom put. 

编辑:试试这个..

   import android.content.Context;
   import android.graphics.Canvas;
   import android.graphics.drawable.BitmapDrawable;
   import android.util.AttributeSet;
   import android.util.Log;
   import android.view.MotionEvent;
   import android.view.ScaleGestureDetector;
   import android.view.View;

    public class MyImageView extends View {

    private static final int INVALID_POINTER_ID = -1;

private Drawable mImage;
private float mPosX;
private float mPosY;

private float mLastTouchX;
private float mLastTouchY;
private int mActivePointerId = INVALID_POINTER_ID;

private ScaleGestureDetector mScaleDetector;
private float mScaleFactor = 1.f;

public MyImageView(Context context) {
    this(context, null, 0);
mImage = getResources().getDrawable(R.drawable.imagename);

    mImage.setBounds(0, 0, mImage.getIntrinsicWidth(), mImage.getIntrinsicHeight());
}

public MyImageView(Context context, AttributeSet attrs) {
    this(context, attrs, 0);
}

public MyImageView(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
    mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());
}

@Override
public boolean onTouchEvent(MotionEvent ev) {
    // Let the ScaleGestureDetector inspect all events.
    mScaleDetector.onTouchEvent(ev);

    final int action = ev.getAction();
    switch (action & MotionEvent.ACTION_MASK) {
    case MotionEvent.ACTION_DOWN: {
        final float x = ev.getX();
        final float y = ev.getY();

        mLastTouchX = x;
        mLastTouchY = y;
        mActivePointerId = ev.getPointerId(0);
        break;
    }

    case MotionEvent.ACTION_MOVE: {
        final int pointerIndex = ev.findPointerIndex(mActivePointerId);
        final float x = ev.getX(pointerIndex);
        final float y = ev.getY(pointerIndex);

        // Only move if the ScaleGestureDetector isn't processing a gesture.
        if (!mScaleDetector.isInProgress()) {
            final float dx = x - mLastTouchX;
            final float dy = y - mLastTouchY;

            mPosX += dx;
            mPosY += dy;

            invalidate();
        }

        mLastTouchX = x;
        mLastTouchY = y;

        break;
    }

    case MotionEvent.ACTION_UP: {
        mActivePointerId = INVALID_POINTER_ID;
        break;
    }

    case MotionEvent.ACTION_CANCEL: {
        mActivePointerId = INVALID_POINTER_ID;
        break;
    }

    case MotionEvent.ACTION_POINTER_UP: {
        final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) 
                >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
        final int pointerId = ev.getPointerId(pointerIndex);
        if (pointerId == mActivePointerId) {
            // This was our active pointer going up. Choose a new
            // active pointer and adjust accordingly.
            final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
            mLastTouchX = ev.getX(newPointerIndex);
            mLastTouchY = ev.getY(newPointerIndex);
            mActivePointerId = ev.getPointerId(newPointerIndex);
        }
        break;
    }
    }

    return true;
}

@Override
public void onDraw(Canvas canvas) {
    super.onDraw(canvas);

    canvas.save();
    Log.d("DEBUG", "X: "+mPosX+" Y: "+mPosY);
    canvas.translate(mPosX, mPosY);
    canvas.scale(mScaleFactor, mScaleFactor);
    mImage.draw(canvas);
    canvas.restore();
}

private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
    @Override
    public boolean onScale(ScaleGestureDetector detector) {
        mScaleFactor *= detector.getScaleFactor();

        // Don't let the object get too small or too large.
        mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 10.0f));

        invalidate();
        return true;
    }
}

}

要在你的活动中调用它,setContentView(new MyImageView(this));

编辑:zooming and dragging images using matrix in android 要缩放/调整图像大小,请查看我在 How to load an image and resize it immediately to use later 上的回答。

【讨论】:

    【解决方案2】:

    我认为您可以使用自定义视图,并在画布上绘制位图(左、上、右、下)。

    【讨论】:

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