【发布时间】:2020-03-01 21:00:48
【问题描述】:
您好,StackOverflow 社区的同胞!在过去的几周里,我一直致力于 HTML/JavaScript 的拖放。基本上,我有一个圆圈和两个盒子。圆圈可以拖动到屏幕上的任何位置。但是,我需要它,所以圆圈只能放在两个盒子之一内。尽管进行了几天的研究,但我无法弄清楚如何做到这一点。提前谢谢!
<!DOCTYPE html>
<html>
<head>
<meta name="viewport"
content="width=device-width,
initial-scale=1.0,
user-scalable=no" />
<title>Drag/Drop/Bounce</title>
<style>
#item {
width: 100px;
height: 100px;
background-color: rgb(245, 230, 99);
border: 10px solid rgba(136, 136, 136, .5);
border-radius: 50%;
touch-action: none;
user-select: none;
}
#box1 {
width: 200px;
height: 200px;
background-color: red;
}
#box2 {
width: 200px;
height: 200px;
background-color: lightblue;
}
</style>
</head>
<body>
<h1>Drag and Drop</h1>
<div id="box1">
<div id="item"></div>
</div>
<br>
<div id="box2"></div>
<script>
var dragItem = document.querySelector("#item");
var container = dragItem;
//Declare Variables
var active = false;
var currentX;
var currentY;
var initialX;
var initialY;
var xOffset = 0;
var yOffset = 0;
//Add Event Listeners for Touchscreens
container.addEventListener("touchstart", dragStart, false);
container.addEventListener("touchend", dragEnd, false);
container.addEventListener("touchmove", drag, false);
//Add Event Listeners for Mice
container.addEventListener("mousedown", dragStart, false);
container.addEventListener("mouseup", dragEnd, false);
container.addEventListener("mousemove", drag, false);
function dragStart(e) { //when the drag starts
if (e.type === "touchstart") { //if its a touchscreen
initialX = e.touches[0].clientX - xOffset; //set initial x-cordinate to where it was before drag started
initialY = e.touches[0].clientY - yOffset; //set initial y-cordinate to where it was before drag started
} else { //if its not a touchscreen (mouse)
initialX = e.clientX - xOffset; //set initial x-cordinate to where it was before drag started
initialY = e.clientY - yOffset; //set initial y-cordinate to where it was before drag started
}
if (e.target === dragItem) { //if user is dragging circle
active = true; //the drag is active
}
}
function dragEnd(e) { //when the drag ends
initialX = currentX; //set the initial x-cordinate to where it is now
initialY = currentY; //set the initial y-cordinate to where it is now
active = false; //the drag is no longer active
}
function drag(e) { //when the circle is being dragged
if (active) { //if the drag is active
e.preventDefault(); //the user cant do anything else but drag
if (e.type === "touchmove") { //if its a touchscreen
currentX = e.touches[0].clientX - initialX; //set current x-cordinate to where it is now
currentY = e.touches[0].clientY - initialY; //set current y-cordinate to where it is now
} else { //if its not a touchscreen (mouse)
currentX = e.clientX - initialX; //set current x-cordinate to where it is now
currentY = e.clientY - initialY; //set current y-cordinate to where it is now
}
//Im not sure what this does but it dosnt work without it
xOffset = currentX;
yOffset = currentY;
setTranslate(currentX, currentY, dragItem);
}
}
function setTranslate(xPos, yPos, el) { //Im not sure what this does but it dosnt work without it
el.style.transform = "translate3d(" + xPos + "px, " + yPos + "px, 0)";
}
</script>
</body>
</html>
我还为喜欢的人上传了代码到 TryIt:https://www.w3schools.com/code/tryit.asp?filename=GCF4V2RIT7T4
【问题讨论】:
-
你读过the documentation吗?这很简单。似乎您想阅读标题为“定义放置区”的部分。此外,请始终在您的问题中发布您的代码,而不是在第 3 方位置,因为这些链接可能会随着时间的推移而失效,从而使您的问题对于遇到它的人来说毫无意义。
-
此外,众所周知,W3 Schools 的信息不完整、过时或只是简单的不正确信息。从来源获取您的信息,即Mozilla Developers Network。
-
W3Schools 过去的文章中有很多不准确的信息,但它们大多已经成型。不幸的是,他们仍然受到像你这样有一段时间没有上 W3S 并且不知道他们改变了的人的坏名声。无论如何都没有关系,因为我没有链接到 W3Schools 文章。我链接到他们的代码共享平台 TryIt,它有我自己的代码。如果单击该链接,您将看到它是用户制作的代码。那个用户就是我。这是我的代码,不是 W3Schools 的代码。
-
此外,Marcus 先生,您链接的文档似乎正在讨论丢弃事件,例如 one of my previous questions 中的那些。我在这里使用触摸事件和鼠标事件。我不相信我正在使用任何丢弃事件。
标签: javascript html css drag-and-drop