【问题标题】:Cannot resolve symbol "FragmentActivity"无法解析符号“FragmentActivity”
【发布时间】:2017-07-09 04:24:35
【问题描述】:

我对 FragmentActivity 类有疑问 当我导入包时:

import android.support.v4.app.FragmentActivity;

当我把它放在代码中时,导入 FragmentActivity 是红色的,Android dtudio 说无法解析符号,我已经尝试了上一页中的所有解决方案。 stackoverflow 和其他网站上的类似主题,但错误仍在代码中

我更新了 support-v4 和 gradle 版本,我的 sdk 是最新的 谢谢和再见:D

安卓毕业:

configurations {
    all*.exclude group: 'com.android.support', module: 'support-v4'
}
android {
    signingConfigs {
        CirclePong {
            keyAlias 'madtriangle'
            keyPassword 'piratamenu94'
            storeFile file('/Users/ManuGil/Documents/LibGDX/apk/CirclePong/circlepong.jks')
            storePassword 'piratamenu94'
        }

    }
    buildToolsVersion "21.1.2"
    compileSdkVersion 25
    sourceSets {
        main {
            manifest.srcFile 'AndroidManifest.xml'
            java.srcDirs = ['src']
            aidl.srcDirs = ['src']
            renderscript.srcDirs = ['src']
            res.srcDirs = ['res']
            jniLibs.srcDir new File(buildDir, 'lib')
            assets.srcDirs = ['assets']
        }

        instrumentTest.setRoot('tests')
    }
    defaultConfig {
        minSdkVersion 14
    }
    productFlavors {
    }
}
/*
// needed to add JNI shared libraries to APK when compiling on CLI
tasks.withType(com.android.build.gradle.tasks.PackageApplication) { pkgTask ->
    pkgTask.jniFolders = new HashSet<File>()
    pkgTask.jniFolders.add(new File(projectDir, 'libs'))
}
*/
// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() {
    file("libs/armeabi/").mkdirs();
    file("libs/armeabi-v7a/").mkdirs();
    file("libs/x86/").mkdirs();

    configurations.natives.files.each { jar ->
        def outputDir = null
        if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
        if (jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
        if (jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
        if (outputDir != null) {
            copy {
                from zipTree(jar)
                into outputDir
                include "*.so"
            }
        }
    }
}
task run(type: Exec) {
    def path
    def localProperties = project.file("../local.properties")
    if (localProperties.exists()) {
        Properties properties = new Properties()
        localProperties.withInputStream { instr ->
            properties.load(instr)
        }
        def sdkDir = properties.getProperty('sdk.dir')
        if (sdkDir) {
            path = sdkDir
        } else {
            path = "$System.env.ANDROID_HOME"
        }
    } else {
        path = "$System.env.ANDROID_HOME"
    }

    def adb = path + "/platform-tools/adb"
    commandLine "$adb", 'shell', 'am', 'start', '-n', 'circlepong.android/com.madtriangle.circlepong.AndroidLauncher'
}
// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
    // need to specify Java source sets explicitely, SpringSource Gradle Eclipse plugin
    // ignores any nodes added in classpath.file.withXml
    sourceSets {
        main {
            java.srcDirs "src", 'gen'
        }
    }

    jdt {
        sourceCompatibility = 1.6
        targetCompatibility = 1.6
    }

    classpath {
        plusConfigurations += [project.configurations.compile]
        containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'
    }

    project {
        name = appName + "-android"
        natures 'com.android.ide.eclipse.adt.AndroidNature'
        buildCommands.clear();
        buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
        buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
        buildCommand "org.eclipse.jdt.core.javabuilder"
        buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
    }
}
// sets up the Android Idea project, using the old Ant based build.
idea {
    module {
        sourceDirs += file("src");
        scopes = [COMPILE: [plus: [project.configurations.compile]]]

        iml {
            withXml {
                def node = it.asNode()
                def builder = NodeBuilder.newInstance();
                builder.current = node;
                builder.component(name: "FacetManager") {
                    facet(type: "android", name: "Android") {
                        configuration {
                            option(name: "UPDATE_PROPERTY_FILES", value: "true")
                        }
                    }
                }
            }
        }
    }
}
dependencies {
    compile 'com.android.support:appcompat-v7:25.1.1'
}

Basegameutil 分级:

apply plugin: 'android-library'
configurations {
    all*.exclude group: 'com.android.support', module: 'support-v4'
}
repositories {
    mavenCentral()
}

buildscript {
    repositories {
        mavenCentral()
    }

    dependencies {
        classpath 'com.android.tools.build:gradle:2.2.3'
    }
}

dependencies {
    compile 'com.android.support:appcompat-v7:25.1.1'
    compile 'com.android.support:support-v4:25.1.1'
    compile 'com.google.android.gms:play-services:10.2.0'
}

android {
    compileSdkVersion 25
    buildToolsVersion '25.0.2'
        }

【问题讨论】:

  • 您使用的是 Any ToolBar 吗? FragmentActivity 无法解析 ToolBar。
  • compile 'com.android.support:appcompat-v7:25.1.1' 将其添加到您的依赖项然后同步项目
  • @PhanVanLinh 它在 v4 支持库中而不是 v7 请参阅this
  • @AtefHares v7 包含 v4
  • 是的,你是对的,我之前不知道,我以为他们是分开的,谢谢

标签: java android android-studio android-fragments


【解决方案1】:

尝试从Basegameutile gradle 中删除此部分

 configurations {
       all*.exclude group: 'com.android.support', module: 'support-v4'
 }

它阻止包含支持库。

当两个或多个模块之间存在依赖冲突时使用此部分,因为它们都包含支持库。

要防止其中一个包含相同的依赖项,请使用此部分。

【讨论】:

  • 谢谢 Mohammad 先生 :) 它对我有用 :) -- 这让我很开心 :)
【解决方案2】:

如果您在项目中使用 androidx,请尝试 import androidx.fragment.app.FragmentActivity。这对我有用

【讨论】:

  • 欢迎来到 SO。是什么让您认为他们在使用androidx
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