【问题标题】:React Native canvas in WebView在 WebView 中反应原生画布
【发布时间】:2015-12-21 19:44:48
【问题描述】:

我正在尝试使用 React Native 0.17 编写一个“绘画”Android 应用程序。

我有一个Canvas 组件(受到 react-native-canvas 的强烈启发):

import React from 'react-native';
import Paint from '../utils/paint'

var {
  View,
  WebView
} = React;

const Canvas = React.createClass({

  render() {
    return (
      <WebView
        html={Paint}
        style={this.props.style}
        javaScriptEnabledAndroid={true}
      />
    );
  },

});

export default Canvas;

还有一个Paint 组件,我在上面Canvas 组件的WebViewhtml 属性中使用。

这个组件不过是一个很长的字符串,包含来自这个教程的 HTML 和 JS:creating-a-paint-application-with-html5-canvas

export default `<html>
  <head></head>
  <body>
    <h1 id='toto'>TATA</h1>

    <br />

    <div id="sketch">
      <canvas id="paint" style='border: 1px solid black'></canvas>
    </div>

    <script>
      (function() {
        var canvas = document.querySelector('#paint');
        var ctx = canvas.getContext('2d');

        var sketch = document.querySelector('#sketch');
        var sketch_style = getComputedStyle(sketch);
        canvas.width = parseInt(sketch_style.getPropertyValue('width'));
        canvas.height = parseInt(sketch_style.getPropertyValue('height'));

        var mouse = {x: 0, y: 0};

        var start_events = ["mousedown", "touchstart"];
        var move_events = ["mousemove", "touchmove"];
        var end_events = ["mouseup", "touchend"];

        /* Mouse Capturing Work */
        move_events.forEach(function(event) {
          canvas.addEventListener(event, function(e) {
            mouse.x = e.pageX - this.offsetLeft;
            mouse.y = e.pageY - this.offsetTop;
          }, false);
        });

        /* Drawing on Paint App */
        ctx.lineWidth = 5;
        ctx.lineJoin = 'round';
        ctx.lineCap = 'round';
        ctx.strokeStyle = 'back';

        start_events.forEach(function(event) {
          canvas.addEventListener(event, function(e) {
            ctx.beginPath();
            ctx.moveTo(mouse.x, mouse.y);

            move_events.forEach(function(me){ canvas.addEventListener(me, onPaint, false); });
          }, false);
        });


        end_events.forEach(function(event) {
          canvas.addEventListener(event, function(e) {
            move_events.forEach(function(me){ canvas.removeEventListener(me, onPaint, false); });
          }, false);
        });


        var onPaint = function() {
          ctx.lineTo(mouse.x, mouse.y);
          ctx.stroke();
        };

      }());
    </script>
  </body>
</html>`;

我的 HTML/JS 在浏览器 (Chrome) 中运行良好,但不幸的是我无法在我的 React Native 应用程序中绘制任何内容。

有人可以帮助我吗? 我应该在 React Native 中监听哪些事件?

【问题讨论】:

    标签: javascript android canvas webview react-native


    【解决方案1】:

    当您在 &lt;script&gt; 标签中注释一些 JS 行时,ES6 模板字符串似乎中断了。

    尝试删除它们:

    export default `<html>
      <head></head>
      <body>
        <h1 id='toto'>TATA</h1>
    
        <br />
    
        <div id="sketch">
          <canvas id="paint" style='border: 1px solid black'></canvas>
        </div>
    
        <script>
          (function() {
            var canvas = document.querySelector('#paint');
            var ctx = canvas.getContext('2d');
    
            var sketch = document.querySelector('#sketch');
            var sketch_style = getComputedStyle(sketch);
            canvas.width = parseInt(sketch_style.getPropertyValue('width'));
            canvas.height = parseInt(sketch_style.getPropertyValue('height'));
    
            var mouse = {x: 0, y: 0};
    
            var start_events = ["mousedown", "touchstart"];
            var move_events = ["mousemove", "touchmove"];
            var end_events = ["mouseup", "touchend"];
    
            move_events.forEach(function(event) {
              canvas.addEventListener(event, function(e) {
                mouse.x = e.pageX - this.offsetLeft;
                mouse.y = e.pageY - this.offsetTop;
              }, false);
            });
    
            ctx.lineWidth = 5;
            ctx.lineJoin = 'round';
            ctx.lineCap = 'round';
            ctx.strokeStyle = 'back';
    
            start_events.forEach(function(event) {
              canvas.addEventListener(event, function(e) {
                ctx.beginPath();
                ctx.moveTo(mouse.x, mouse.y);
    
                move_events.forEach(function(me){ canvas.addEventListener(me, onPaint, false); });
              }, false);
            });
    
    
            end_events.forEach(function(event) {
              canvas.addEventListener(event, function(e) {
                move_events.forEach(function(me){ canvas.removeEventListener(me, onPaint, false); });
              }, false);
            });
    
    
            var onPaint = function() {
              ctx.lineTo(mouse.x, mouse.y);
              ctx.stroke();
            };
    
          }());
        </script>
      </body>
    </html>`;
    

    【讨论】:

      【解决方案2】:

      react-native-canvas 是这里的当前维护者,对于来这里寻找 React Native 画布解决方案的人们:我想让你知道 react-native-canvas 今天是一个稳定的解决方案,它与过去的代码注入黑客非常不同.

      【讨论】:

        【解决方案3】:

        @flyskywhy/react-native-gcanvas是一个基于gpu opengl glsl shader的C++原生canvas组件,在Android和iOS上运行良好。你可以看到Performance Test Result,以及一个简单的&lt;canvas/&gt; 移植示例react-native-particles-bg 在Android、iOS 和Web 上运行。

        【讨论】:

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