【发布时间】:2016-07-08 21:16:13
【问题描述】:
我的画布有问题,我正在尝试绘制图像但无法正常工作,正如您所见,我正在将图像加载到数组中并等待在此之后加载所有图像我每次迭代都更改我的图像但不是画任何一个,请看我的代码。我找不到错误:(
(() => {
"use strict";
const images = [];
const promises = [];
const url = './assets/';
const canvas = document.getElementById("canvas");
const context = canvas.getContext("2d");
const FPS = 30;
const INTERVAL = 10000 / FPS;
const canvasDraw = () => {
let i = 0;
setInterval(() => {
context.drawImage(images[i] , 300, 300);
i++;
if (i === images.length) i = 0;
}, INTERVAL);
};
const loadImage = (image) => {
return new Promise((resolve) => {
const img = new Image();
img.src = url + image + '.png';
img.onload = function () {
images.push(img);
resolve();
};
});
};
for(let i = 1; i < 14; i++) {
promises.push(loadImage(i));
}
Promise
.all(promises)
.then(() => {
canvasDraw();
});
})();
我的 html 文件包含这样的画布
<canvas id="canvas"></canvas>
【问题讨论】:
标签: javascript html image canvas draw