【发布时间】:2020-04-17 06:37:46
【问题描述】:
我正在尝试在单击按钮时实现播放/暂停。虽然图标完美改变,但我的实际功能无法正常工作。我的代码如下。
点击触发的功能
onPlayHandler = () => {
let aud = new Audio(this.props.data[this.state.index].audio);
aud.play();
this.setState({
isPlaying: true
});
};
onPauseHandler = () => {
let aud = new Audio(this.props.data[this.state.index].audio);
aud.pause()
//aud.setAttribute("ref", `${this.myRef}`);
this.setState({
isPlaying: false
});
//this.refs.audio.pause();
//x.pause();
//console.log(aud)
};
被点击的按钮
<Button playAudio={ this.state.isPlaying ? this.onPauseHandler : this.onPlayHandler } isPlaying={ this.state.isPlaying } />
按钮组件
export default function IconLabelButtons(props) {
const classes = useStyles();
return (
<>
<Button
variant="contained"
color="primary"
size="large"
className={ classes.button }
startIcon={ props.isPlaying ? <PauseIcon /> : <PlayArrowIcon /> }
onClick={ props.playAudio }
>
{ props.isPlaying ? 'Pause' : 'Play' }
</Button>
</>
);
更新的问题 完整代码
import React, { Component } from 'react';
import Card from './Card';
import Button from './Button';
import correct from '../../data/media/correct.wav';
import denied from '../../data/media/denied.mp3';
var _ = require('lodash');
class AudioContainer extends Component {
constructor (props) {
super(props);
this.state = {
images: [],
index: 0,
checkedItems: new Map(),
correct: false,
isPlaying: false
};
this.audio = React.createRef();
}
componentDidMount() {
const arrImages = this.props.data.map((item) => {
let arr = [];
arr.push(item.picture);
return arr;
});
//console.log(arrImages)
this.setState({
images: _.shuffle(arrImages.flat(Infinity))
});
}
showImages = () => {
this.state.images && this.state.images.map((image) => (
<div>
<figure class="image is-128x128">
<img src={ image.src } alt="" />
</figure>
<span>{ image.name }</span>
</div>
));
};
handleChange = (e) => {
const item = e.target.name;
const isChecked = e.target.checked;
this.setState(prevState => ({ checkedItems: prevState.checkedItems.set(item, isChecked) }));
};
onCheckHandler = (e) => {
e.preventDefault();
/* function checkTrue(item) {
return item.value === true;
}
const filteredItems = this.state.checkedItems.filter(checkTrue) */
//console.log(this.state.checkedItems.value())
let arr = [];
// eslint-disable-next-line no-unused-vars
for (let [key, value] of this.state.checkedItems) {
let obj = {
value: key,
bool: value
};
arr.push(obj);
}
//console.log(arr);
let filteredArr = arr.filter((el) => {
return el.bool === true;
});
//console.log(filteredArr);
let arrWithAnswers = [];
filteredArr.map((el) => {
return arrWithAnswers.push(el.value);
});
//console.log(arrWithAnswers);
//console.log(this.props.data[this.state.index].answers.sort());
if (_.isEqual(arrWithAnswers.sort(), this.props.data[this.state.index].answers.sort())) {
let sound = new Audio(correct);
sound.play();
this.setState({
index: this.state.index + 1, checkedItems: new Map()
});
//console.log("true");
} else {
let sound = new Audio(denied);
sound.play();
}
};
update() {
const arrImages = this.props.data.map((item) => {
let arr = [];
arr.push(item.picture);
return arr;
});
//console.log(arrImages)
this.setState({
images: _.shuffle(arrImages.flat(Infinity))
});
}
onPlayHandler = () => {
let aud = new Audio(this.props.data[this.state.index].audio);
aud.play();
this.setState({
isPlaying: true
});
};
onPauseHandler = () => {
let aud = new Audio(this.props.data[this.state.index].audio);
aud.pause()
//aud.setAttribute("ref", `${this.myRef}`);
this.setState({
isPlaying: false
});
//this.refs.audio.pause();
//x.pause();
//console.log(aud)
};
render() {
//console.log(this.props.data)
//console.log(this.state.images)
//console.log(this.state.checkedItems.size);
return (
<div>
<Button playAudio={ this.state.isPlaying ? this.onPauseHandler : this.onPlayHandler } isPlaying={ this.state.isPlaying } />
<div className="columns is-vcentered is-multiline">
{ this.state.images && this.state.images.map((image, index) => (
<div className="column is-3" key={index}>
<Card image={ image.src } clickHandler={ this.handleChange } name={ image.name } />
</div>
)) }
</div>
<button className="button is-info" disabled={ this.state.checkedItems.size <= 0 } onClick={ this.onCheckHandler }>Check</button>
</div>
);
}
}
export default AudioContainer;
感谢您的帮助,谢谢。
【问题讨论】:
-
展示更多代码,您的音频元素/组件是如何创建的?
-
好的,我会更新问题
-
播放/暂停应该总是创建一个新的音频对象吗?请分享您的组件代码的完整示例。
-
建议:不要使用 2 个不同的回调向您的 Button 发送自定义
playAudio,而只需使用一个回调<Button playAudio={playAudio} >然后在您的playAudio函数中,检查 state.isPlaying 的值来决定怎么办 -
您在每次操作时都初始化一个新的
Audio看起来很可疑