【发布时间】:2016-11-04 15:46:31
【问题描述】:
我正在使用 processing-3.2.2 进行音频可视化。我有播放可视化器的代码,但我不知道如何将其保存为视频(.mp4)文件。
这是我写的:
import ddf.minim.*;
import ddf.minim.analysis.*;
Minim minim;
AudioPlayer player;
AudioMetaData meta;
BeatDetect beat;
int r = 200;
float rad = 70;
void setup()
{
size(500, 500);
//size(600, 400);
minim = new Minim(this);
player = minim.loadFile("son_final.mp3");
meta = player.getMetaData();
beat = new BeatDetect();
player.play();
//player.play();
background(-1);
noCursor();
}
void draw()
{
float t = map(mouseX, 0, width, 0, 1);
beat.detect(player.mix);
fill(#1A1F18,50);
noStroke();
rect(0, 0, width, height);
translate(width/2, height/2);
noFill();
fill(-2, 10);
if (beat.isOnset()) rad = rad*0.9;
else rad = 70;
ellipse(0, 0, 2*rad, 2*rad);
stroke(-1, 50);
int bsize = player.bufferSize();
for (int i = 0; i < bsize - 1; i+=5)
{
float x = (r)*cos(i*2*PI/bsize);
float y = (r)*sin(i*2*PI/bsize);
float x2 = (r + player.left.get(i)*100)*cos(i*2*PI/bsize);
float y2 = (r + player.left.get(i)*100)*sin(i*2*PI/bsize);
line(x, y, x2, y2);
}
beginShape();
noFill();
stroke(-1, 50);
for (int i = 0; i < bsize; i+=30)
{
float x2 = (r + player.left.get(i)*100)*cos(i*2*PI/bsize);
float y2 = (r + player.left.get(i)*100)*sin(i*2*PI/bsize);
vertex(x2, y2);
pushStyle();
stroke(-5);
strokeWeight(2);
point(x2, y2);
popStyle();
}
endShape();
if (flag) showMeta();
}
void showMeta() {
int time = meta.length();
textSize(50);
textAlign(CENTER);
text( (int)(time/1000-millis()/1000)/60 + ":"+ (time/1000-millis()/1000)%60, -7, 21);
}
boolean flag =false;
void mousePressed() {
if (dist(mouseX, mouseY, width/2, height/2)<150) flag =!flag;
}
void keyPressed() {
if(key=='e')exit();
}
我知道我可以导入 MovieMaker 库,但我不知道如何在这段代码中使用它。请提出一些更改建议。
谢谢。
【问题讨论】:
标签: audio video processing visualization