【发布时间】:2020-01-24 01:48:58
【问题描述】:
我正在使用 Three.JS 并获得了一个 .glb 文件,可以通过一些鼠标移动来精美地显示。
我现在正在尝试将 DeviceOrientationControls 添加到我的 GLtf/GLB 场景中,以便在移动手机时可以在场景中移动,但我无法完全解决。 无论我尝试什么,我总是会遇到一个或另一个错误。
我已尝试修改此示例中的代码:https://threejs.org/examples/misc_controls_deviceorientation.html
这是我当前的代码,没有添加任何 DeviceOrientationControls 代码:
HTML
<!-- three.min.js r87 -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/92/three.min.js"></script>
<!-- GLTFLoader.js -->
<script src="https://cdn.jsdelivr.net/gh/mrdoob/three.js@r92/examples/js/loaders/GLTFLoader.js"></script>
<!-- Orientation Controls -->
<script src="https://cdn.rawgit.com/mrdoob/three.js/master/examples/js/controls/DeviceOrientationControls.js"></script>
<div id="overlay">
<div>
<button id="startButton">Start Demo</button>
<p>Using device orientation might require a user interaction.</p>
</div>
</div>
<div class="single-object">
<div id="container"></div>
JS
window.addEventListener("load", loadGltf, false);
window.addEventListener("resize", onWindowResize, false);
const progressBar = document.querySelector("progress");
const gltfStore = {};
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x111111);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
// Attach to container
container = document.getElementById( 'container' );
//Setup camera
const camera = new THREE.PerspectiveCamera(
75, window.innerWidth / window.innerHeight,0.1, 1000 );
camera.position.set(0, 0, 0);
camera.lookAt(0, 0, 5);
windowHalfX = window.innerWidth / 2,
windowHalfY = window.innerHeight / 2,
mouseX = 0,
mouseY = 0;
//Re-establish camera view on window resize
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
//Lighting
const lightFill = new THREE.PointLight(0xffffff, 1, 500);
lightFill.position.set(0, 0, 5);
scene.add(lightFill);
const lightKey = new THREE.PointLight(0xffffff, 1, 500);
lightKey.position.set(20, 0, 20);
scene.add(lightKey);
const loader = new THREE.GLTFLoader();
// Device Orientation
// Load the GLB file
function loadGltf() {
loader.load(
"<?php echo get_template_directory_uri();?>/objects/SM_LookDev_TextureTest_FromFBX.glb",
function(gltf) {
scene.add(gltf.scene);
mesh = gltf.scene;
gltf.scene.children[0];
gltfStore.scene = gltf.scene;
// Set listener
document.addEventListener("mousemove", onMouseMove);
}
);
container.appendChild(renderer.domElement);
// Mouse movement
function onMouseMove(event) {
mouseX = (event.clientX - windowHalfX) / 10;
mouseY = (event.clientY - windowHalfY) / 30;
}
function animate() {
requestAnimationFrame(animate);
// Adjust mouse and scene position
camera.position.x += (mouseX - camera.position.x) * .0005;
camera.position.y += (-mouseY - camera.position.y) * .0003;
camera.lookAt(0,0,10);
renderer.render(scene, camera);
}
animate();
}
我从示例中收集到我需要添加这些行(我认为):
controls = new DeviceOrientationControls( camera );
controls.update();
下面是开始按钮...
var startButton = document.getElementById( 'startButton' );
startButton.addEventListener( 'click', function () {
init();
animate();
}, false );
编辑
以下是我尝试添加行但未成功的示例。
window.addEventListener("load", loadGltf, false);
window.addEventListener("resize", onWindowResize, false);
const progressBar = document.querySelector("progress");
// Add Start Button
var startButton = document.getElementById( 'startButton' );
startButton.addEventListener( 'click', function () {
init();
animate();
}, false );
const gltfStore = {};
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x111111);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
// Attach to container
container = document.getElementById( 'container' );
//Setup camera
const camera = new THREE.PerspectiveCamera(
75, window.innerWidth / window.innerHeight,0.1, 1000 );
camera.position.set(0, 0, 0);
camera.lookAt(0, 0, 5);
windowHalfX = window.innerWidth / 2,
windowHalfY = window.innerHeight / 2,
mouseX = 0,
mouseY = 0;
//Re-establish camera view on window resize
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
//Lighting
const lightFill = new THREE.PointLight(0xffffff, 1, 500);
lightFill.position.set(0, 0, 5);
scene.add(lightFill);
const lightKey = new THREE.PointLight(0xffffff, 1, 500);
lightKey.position.set(20, 0, 20);
scene.add(lightKey);
const loader = new THREE.GLTFLoader();
// Added Device Orientation Controls
controls = new DeviceOrientationControls( camera );
// Load the GLB file
function loadGltf() {
loader.load(
"<?php echo get_template_directory_uri();?>/objects/SM_LookDev_TextureTest_FromFBX.glb",
function(gltf) {
scene.add(gltf.scene);
mesh = gltf.scene;
gltf.scene.children[0];
gltfStore.scene = gltf.scene;
// Set listener
document.addEventListener("mousemove", onMouseMove);
}
);
container.appendChild(renderer.domElement);
// Mouse movement
function onMouseMove(event) {
mouseX = (event.clientX - windowHalfX) / 10;
mouseY = (event.clientY - windowHalfY) / 30;
}
function animate() {
requestAnimationFrame(animate);
// Adjust mouse and scene position
camera.position.x += (mouseX - camera.position.x) * .0005;
camera.position.y += (-mouseY - camera.position.y) * .0003;
camera.lookAt(0,0,10);
// Add Controls Update
controls.update();
renderer.render(scene, camera);
}
animate();
}
添加这样的行时,我收到以下 2 条错误消息:
未捕获的类型错误:无法读取 null 的属性“addEventListener”
和
未捕获的引用错误:在 loadGltf 初始化之前无法访问“加载器”
所以,我不确定如何将这些行添加到我的特定代码中以使其正常工作? 任何帮助将不胜感激
【问题讨论】:
-
那么您遇到的错误是什么,或者您遇到了什么问题?听起来您根本没有合并使其工作所需的那两行代码。创建相机后初始化控件,
controls.update()进入animate()函数。 -
这就是我的问题,我如何正确地合并这些行?我将更新问题以显示我如何添加它们,以及我得到了什么错误。无论我将它们移动到哪里,都会出现某种错误
-
我更新了问题以更多地反映我的尝试并显示错误....任何帮助都会非常感激!提前谢谢你