【发布时间】:2020-02-11 10:32:00
【问题描述】:
我正在开发一个带有 Socket.IO 的聊天应用程序(使用 flask-SocketIO 的服务器)。用户可以创建新频道(房间)并在它们之间切换。在我下面的代码中,出于某种原因,每次我切换(返回)到一个房间(即使有一个房间并“切换”回它),“广播消息”处理函数都会执行一次额外的时间。 IE。如果我在“channel_1”上发送“Hello”,切换回另一个频道,然后返回“channel_1”,然后再次发送“Hello”,它会被广播(在我的示例中为 console.log)TWICE。下次我切换回“channel_1”时,3 TIMES等。我认为它一定与JS代码有关,也许是调用connectSocket()的方式,因为flask-app只发出“广播消息”每次一次。为冗长的代码道歉 - 我尽可能地省略了不相关的部分。
document.addEventListener('DOMContentLoaded', () => {
// IF USER SWITCHES / SELECTS EXISTING CHANNEL
document.querySelector('#select_channel').onsubmit = () => {
var channel = document.querySelector('select').value;
const r2 = newXHR();
r2.open('POST', '/select_channel');
const data = new FormData();
data.append('channel', channel);
r2.onload = () => {
connectSocket(channel);
};
r2.send(data);
return false;
}
// IF USER CREATES NEW CHANNEL
document.querySelector('#new_channel').onsubmit = () => {
const new_channel_name = document.querySelector('#new_channel_name').value;
const r1 = newXHR();
r1.open('POST', '/new_channel');
const data = new FormData();
data.append('new_channel_name', new_channel_name);
r1.onload = () => {
const response = JSON.parse(r1.responseText);
if (response.channel_exists) {
alert("Channel already exists");
return false;
}
else {
const option = document.createElement('option');
option.innerHTML = new_channel_name;
document.querySelector('select').append(option);
connectSocket(new_channel_name);
document.getElementById('new_channel').reset();
}
};
r1.send(data);
return false;
};
});
function connectSocket(channel) {
var socket = io();
socket.on('connect', () => {
// if user previously connected to any channel, disconnect him
if (localStorage.getItem('channel') != null)
{
socket.emit('leave', {'room': localStorage.getItem('channel'), 'username': display_name});
}
socket.emit('join', {'room': channel, 'username': display_name});
localStorage.setItem('channel', channel);
const data = new FormData();
data.append('username', display_name);
data.append('room', channel);
document.querySelector('#current_channel').innerHTML = channel;
});
document.querySelector('#send_message').onsubmit = () => {
var message = document.querySelector('#message').value;
socket.emit('send', {'message': message, 'room': channel});
console.log(`SENDING ${message}`);
return false;
}
// PROBLEM: EVERY TIME CHANNEL CHANGED AND MSG SENT IN THAT CHANNEL -> 1 EXTRA COPY OF THAT MESSAGE IS BROADCAST - I>E> THE BELOW IS DONE +1 TIMES
socket.on('broadcast message', function handle_broadcast (data) {
console.log(data);
});
}
Python sn-ps:
# [IMPORT & CONFIG STATEMENTS...]
socketio = SocketIO(app, logger=True, engineio_logger=True)
# Global variables
channels = []
messagetext = None
@app.route("/select_channel", methods=["GET", "POST"])
def select_channel():
if request.method == "POST":
channel = request.form.get("channel")
session["channel"] = channel
return jsonify({"success": True})
return render_template("chat.html", channels = channels)
@app.route("/new_channel", methods=["GET", "POST"])
def new_channel():
if request.method == "POST":
new_channel = request.form.get("new_channel_name")
if new_channel in channels:
return jsonify({"channel_exists": True})
else:
channels.append(new_channel)
session["channel"] = new_channel
return json.dumps(channels)
return render_template("chat.html", channels = channels)
@socketio.on('join')
def on_join(data):
username = data['username']
room = data['room']
join_room(room)
send(username + ' has entered the room.', room=room)
@socketio.on('leave')
def on_leave(data):
username = data['username']
room = data['room']
leave_room(room)
send(username + ' has left the room.', room=room)
@socketio.on("send")
def handle_send(data):
messagetext = data["message"]
room = data["room"]
emit("broadcast message", {"message": messagetext}, room=room)
if __name__ == '__main__':
socketio.run(app, debug=True)
【问题讨论】:
-
您能否展示
leave_room和join_room的Python 代码? -
github.com/miguelgrinberg/Flask-SocketIO/blob/master/… 第 845 行及以下......谢谢!
标签: javascript socket.io flask-socketio