【问题标题】:OpenGL exception at debugging调试时的 OpenGL 异常
【发布时间】:2012-11-18 06:54:01
【问题描述】:

这是绘制谢尔宾斯基三角形的分形几何的代码,没有错误,但在调试时出现未处理的异常:

Unhandled exception at 0x77e115de in LastFractLast.exe: 0xC0000005: Access violation writing location 0x000000a8.

它会打开一个名为 glu.h 的文件并指向这一行:

static void APIENTRY glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); } 

这是我的代码:

 #include <glut.h>
GLfloat v[3][2]={{-1.0, -0.58},
{1.0, -0.58}, {0.0, 1.15}};
int n;

void triangle(GLfloat *a, GLfloat *b,
GLfloat *c)
/* display one triangle */
 {
 glVertex2fv(a);
 glVertex2fv(b);
 glVertex2fv(c);
 }
 void divide_triangle(GLfloat *a, GLfloat *b, GLfloat *c,
 int m)
 {
 /* triangle subdivision using vertex numbers */
typedef GLfloat point2[2];
  point2 v0, v1, v2;
 int j;
  if(m>0)
   {
   for(j=0; j<2; j++) v0[j]=(a[j]+b[j])/2;
   for(j=0; j<2; j++) v1[j]=(a[j]+c[j])/2;
   for(j=0; j<2; j++) v2[j]=(b[j]+c[j])/2;
   divide_triangle(a, v0, v1, m-1); 
   divide_triangle(c, v1, v2, m-1);
   divide_triangle(b, v2, v0, m-1);
    }
   else(triangle(a,b,c));
   /* draw triangle at end of recursion */
    }



     void display()
          {
       glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
divide_triangle(v[0], v[1], v[2], n);
glEnd();
glFlush();
}

void myinit()
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-2.0, 2.0, -2.0, 2.0);
glMatrixMode(GL_MODELVIEW);
glClearColor (1.0, 1.0, 1.0,1.0);
glColor3f(0.0,0.0,0.0);
}
int main(int argc, char **argv)
{
n=4;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(500, 500);
glutDisplayFunc(display);
myinit();
glutMainLoop();
}

【问题讨论】:

    标签: visual-studio-2010 opengl graphics unhandled-exception fractals


    【解决方案1】:

    在执行 GL 命令之前,您需要一个当前的 GL 上下文。

    使用 GLUT,您需要通过 glutCreateWindow() 创建一个窗口以获取上下文:

    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
    glutInitWindowSize(500, 500);
    glutCreateWindow( "Window" );
    glutDisplayFunc(display);
    glutMainLoop();
    

    完成:

    #include <GL/glut.h>
    
    /* display one triangle */
    void triangle(GLfloat *a, GLfloat *b, GLfloat *c)
    {
        glVertex2fv(a);
        glVertex2fv(b);
        glVertex2fv(c);
    }
    
    void divide_triangle(GLfloat *a, GLfloat *b, GLfloat *c, int m)
    {
        /* triangle subdivision using vertex numbers */
        typedef GLfloat point2[2];
        point2 v0, v1, v2;
        int j;
        if(m>0)
        {
            for(j=0; j<2; j++) v0[j]=(a[j]+b[j])/2;
            for(j=0; j<2; j++) v1[j]=(a[j]+c[j])/2;
            for(j=0; j<2; j++) v2[j]=(b[j]+c[j])/2;
            divide_triangle(a, v0, v1, m-1); 
            divide_triangle(c, v1, v2, m-1);
            divide_triangle(b, v2, v0, m-1);
        }
        else
        {
            /* draw triangle at end of recursion */
            triangle(a,b,c);
        }
    }
    
    void display()
    {
        glClearColor (1.0, 1.0, 1.0,1.0);
        glClear(GL_COLOR_BUFFER_BIT);
    
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        glOrtho(-2.0, 2.0, -2.0, 2.0, -1, 1);
    
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
    
        glColor3f(0.0,0.0,0.0);
        glBegin(GL_TRIANGLES);
        GLfloat v[3][2]=
            {
            {-1.0, -0.58},
            {1.0, -0.58}, 
            {0.0, 1.15}
            };
        divide_triangle(v[0], v[1], v[2], 4);
        glEnd();
    
        glFlush();
    }
    
    int main(int argc, char **argv)
    {
        glutInit(&argc, argv);
        glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
        glutInitWindowSize(500, 500);
        glutCreateWindow( "Window" );
        glutDisplayFunc(display);
        glutMainLoop();
    }
    

    【讨论】:

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