【问题标题】:Get phone orientation when locked into one orientation锁定到一个方向时获取手机方向
【发布时间】:2013-02-12 15:32:26
【问题描述】:

这很容易与另一个问题重复,我只是在努力找出要搜索的内容。

我的相机应用被锁定为横向模式(在清单中),如下所示:

android:screenOrientation="landscape"

但是,当设备旋转为纵向时,我仍想旋转一些 UI 元素(尽管 android 仍会认为它是横向的,但这是故意的)。

所以我试过这个来检查方向

int rotation = this.getWindowManager().getDefaultDisplay()
            .getRotation();
    int degrees = 0;
    switch (rotation) {
        case Surface.ROTATION_0:
            Log.d("Rotation", "0");
            break;
        case Surface.ROTATION_90:
            Log.d("Rotation", "90");
            break;
        case Surface.ROTATION_180:
            Log.d("Rotation", "180");
            break;
        case Surface.ROTATION_270:
            Log.d("Rotation", "270");
            break;
    }

不幸的是,无论我如何转动手机,它总是返回 90。是否有更强大的方法来获取方向,而不管 Android“认为”方向是什么?

【问题讨论】:

  • 你什么时候检查方向?活动开始时?
  • 我希望能够不断检查它,以便我可以立即响应更改。所以我检查了每个相机帧(至少现在是这样)
  • 看看这个:stackoverflow.com/a/41104983/2267723 这个使用 SensorManager 的解决方案。

标签: android android-camera


【解决方案1】:

所以在我考虑之后,我意识到我可以实现一个类似于 Android 本身用来确定方向的算法。我使用 onSenseorChanged 回调来做到这一点

public static final int UPSIDE_DOWN = 3;
public static final int LANDSCAPE_RIGHT = 4;
public static final int PORTRAIT = 1;
public static final int LANDSCAPE_LEFT = 2;
public int mOrientationDeg; //last rotation in degrees
public int mOrientationRounded; //last orientation int from above 
private static final int _DATA_X = 0;
private static final int _DATA_Y = 1;
private static final int _DATA_Z = 2;
private int ORIENTATION_UNKNOWN = -1;
@Override
public void onSensorChanged(SensorEvent event) 
{
    Log.d(TAG, "Sensor Changed");
    float[] values = event.values;
    int orientation = ORIENTATION_UNKNOWN;
    float X = -values[_DATA_X];
    float Y = -values[_DATA_Y];
    float Z = -values[_DATA_Z];        
    float magnitude = X*X + Y*Y;
    // Don't trust the angle if the magnitude is small compared to the y value
    if (magnitude * 4 >= Z*Z) {
        float OneEightyOverPi = 57.29577957855f;
        float angle = (float)Math.atan2(-Y, X) * OneEightyOverPi;
        orientation = 90 - (int)Math.round(angle);
        // normalize to 0 - 359 range
        while (orientation >= 360) {
            orientation -= 360;
        } 
        while (orientation < 0) {
            orientation += 360;
        }
    }
    //^^ thanks to google for that code
    //now we must figure out which orientation based on the degrees
    Log.d("Oreination", ""+orientation);
    if (orientation != mOrientationDeg) 
    {
        mOrientationDeg = orientation;
        //figure out actual orientation
        if(orientation == -1){//basically flat

        }
        else if(orientation <= 45 || orientation > 315){//round to 0
            tempOrientRounded = 1;//portrait
        }
        else if(orientation > 45 && orientation <= 135){//round to 90
            tempOrientRounded = 2; //lsleft
        }
        else if(orientation > 135 && orientation <= 225){//round to 180
            tempOrientRounded = 3; //upside down
        }
        else if(orientation > 225 && orientation <= 315){//round to 270
            tempOrientRounded = 4;//lsright
        }

    }

    if(mOrientationRounded != tempOrientRounded){
            //Orientation changed, handle the change here
        mOrientationRounded = tempOrientRounded;

    }
}

它看起来比实际更复杂,但只要知道它可以工作(我想说和系统一样好用)。不要忘记在 onResume 和 onPause 中为加速度计注册传感器更改事件监听器

【讨论】:

  • 仅在活动中有用。在许多情况下,您需要确定活动之外的方向。
  • 例如???另外,在这个问题中我承认我所做的不正常,但是我正在使用的相机库需要它
  • 处理图像的服务。
  • 这对于要求的用例很有用,Jameo 做得很好,谢谢。
  • 效果很好。接缝准确。
【解决方案2】:

对于检测方向,我使用它来注册到 sensormanager:

mSensorOrientation = mSensorManager.getDefaultSensor(Sensor.TYPE_ORIENTATION);      
mSensorManager.registerListener(this, mSensorOrientation, SensorManager.SENSOR_DELAY_NORMAL);

然后这用于检测方向变化,在 cmets 中您可以放置​​自己的方法实现。

常量:

public static final int LYING = 0;
public static final int LANDSCAPE_RIGHT = 1;
public static final int PORTRAIT = 2;
public static final int LANDSCAPE_LEFT = 3;



public void onSensorChanged(SensorEvent event) {

Sensor sensorEvent = event.sensor;

if ((sensorEvent.getType() == Sensor.TYPE_ORIENTATION)) {

    float [] eventValues = event.values;

    // current orientation of the phone
    float xAxis = eventValues[1];
    float yAxis = eventValues[2];

    if ((yAxis <= 25) && (yAxis >= -25) && (xAxis >= -160)) {

        if (previousOrientation != PORTRAIT){
            previousOrientation = PORTRAIT;

            // CHANGED TO PORTRAIT
        }

    } else if ((yAxis < -25) && (xAxis >= -20)) {

        if (previousOrientation != LANDSCAPE_RIGHT){
            previousOrientation = LANDSCAPE_RIGHT;

            // CHANGED TO LANDSCAPE RIGHT
        }

    } else if ((yAxis > 25) && (xAxis >= -20)){

        if (previousOrientation != LANDSCAPE_LEFT){
            previousOrientation = LANDSCAPE_LEFT;

            // CHANGED TO LANDSCAPE LEFT
        }
    }
}

}

【讨论】:

  • Sensor.TYPE_ORIENTATION 在 API 8 中已弃用。我现在正在测试它,但我可能必须找到更向前兼容的东西。它声称 SensorManager.getOrientation 是您应该改用的
  • 我想出了一个不同的方法,你可能想看看你是否还在使用你的方法。它不适用于我的 Android 4.2 手机
【解决方案3】:

在做了一些研究并尝试了一些东西之后,当我将传感器设置为时,它只对我有用:

mSensorOrientation = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);

Sensor.TYPE_ORIENTATION 已被弃用,并且根据来自不同人用于检索方向的一些示例代码给了我不好的结果。我真的不知道它是否可以,但它对我有用。

【讨论】:

    【解决方案4】:

    这是@Jameo 答案的略微修改的 Kotlin 版本。我需要度数来计算锁定方向的活动中的相机旋转。也请给他点赞。

    private var rotationDeg: Int = 0
    private var rotationRoundedClockwise: Int = 0
    
    override fun onSensorChanged(event: SensorEvent) {
        Timber.d("Sensor Changed")
        val newRotationDeg = calculateNewRotationDegree(event)
        //^^ thanks to google for that code
        // now we must figure out which orientation based on the degrees
        Timber.d("rotation: $newRotationDeg")
        if (newRotationDeg != rotationDeg) {
            rotationDeg = newRotationDeg
            rotationRoundedClockwise = calculateRoundedRotation(newRotationDeg)
        }
        Timber.d("rotationRoundedClockwise: $rotationRoundedClockwise")
    }
    
    private val X_AXIS_INDEX = 0
    private val Y_AXIS_INDEX = 1
    private val Z_AXIS_AXIS = 2
    private val ORIENTATION_UNKNOWN = -1
    
    private fun calculateRoundedRotation(newRotationDeg: Int): Int {
        return if (newRotationDeg <= 45 || newRotationDeg > 315) { // round to 0
            0  // portrait
        } else if (newRotationDeg in 46..135) { // round to 90
            90  // clockwise landscape
        } else if (newRotationDeg in 136..225) { // round to 180
            180  // upside down portrait
        } else if (newRotationDeg in 226..315) { // round to 270
            270  // anticlockwise landscape
        } else {
            0
        }
    }
    
    private fun calculateNewRotationDegree(event: SensorEvent): Int {
        val values = event.values
        var newRotationDeg = ORIENTATION_UNKNOWN
        val X = -values[X_AXIS_INDEX]
        val Y = -values[Y_AXIS_INDEX]
        val Z = -values[Z_AXIS_AXIS]
        val magnitude = X * X + Y * Y
        // Don't trust the angle if the magnitude is small compared to the y value
        if (magnitude * 4 >= Z * Z) {
            val ONE_EIGHTY_OVER_PI = 57.29577957855f
            val angle = Math.atan2((-Y).toDouble(), X.toDouble()).toFloat() * ONE_EIGHTY_OVER_PI
            newRotationDeg = 90 - Math.round(angle)
            // normalize to 0 - 359 range
            while (newRotationDeg >= 360) {
                newRotationDeg -= 360
            }
            while (newRotationDeg < 0) {
                newRotationDeg += 360
            }
        }
        return newRotationDeg
    }
    
    private fun getCameraRotation(): Int {
        return when (rotationRoundedClockwise) {
            0 -> 90
            90 -> 180
            180 -> 270
            270 -> 0
            else -> 90
        }
    }
    

    这是监听事件的方法。

    override fun onCreate() {
        super.onCreate()
        (activity?.getSystemService(SENSOR_SERVICE) as? SensorManager)?.let {
                sensorManager = it
            }
    }
    
    override fun onResume() {
        super.onResume()
    
        sensorManager.registerListener(this,
                sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER),
                SensorManager.SENSOR_DELAY_NORMAL)
    }
    
    override fun onPause() {
        super.onPause()
    
        sensorManager.unregisterListener(this)
    }
    

    【讨论】:

      【解决方案5】:

      @panavtec 对 API 23 的回答的翻译,使用 this 作为参考

      class MyActivity extends Activity implements SensorEventListener {
      
          private SensorManager sensorManager;
          private float[] lastMagFields = new float[3];;
          private float[] lastAccels = new float[3];;
          private float[] rotationMatrix = new float[16];
          private float[] orientation = new float[4];
      
          @Override
          public void onCreate(Bundle savedInstanceState) {
              super.onCreate(savedInstanceState);
              sensorManager = (SensorManager)getSystemService(SENSOR_SERVICE);
          }
      
          protected void onResume() {
              super.onResume();
              sensorManager.registerListener(this, sensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD), SensorManager.SENSOR_DELAY_GAME);
              sensorManager.registerListener(this, sensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER), SensorManager.SENSOR_DELAY_NORMAL);
          }
      
          protected void onPause() {
              super.onPause();
              sensorManager.unregisterListener(this);
          }
      
          public void onAccuracyChanged(Sensor sensor, int accuracy) {
          }
      
          public void onSensorChanged(SensorEvent event) {
              switch (event.sensor.getType()) {
                  case Sensor.TYPE_ACCELEROMETER:
                      System.arraycopy(event.values, 0, lastAccels, 0, 3);
                      break;
                  case Sensor.TYPE_MAGNETIC_FIELD:
                      System.arraycopy(event.values, 0, lastMagFields, 0, 3);
                      break;
                  default:
                      return;
              }
      
              if (SensorManager.getRotationMatrix(rotationMatrix, null, lastAccels, lastMagFields)) {
                  SensorManager.getOrientation(rotationMatrix, orientation);
      
                  float xAxis = (float) Math.toDegrees(orientation[1]);
                  float yAxis = (float) Math.toDegrees(orientation[2]);
      
                  int orientation = Configuration.ORIENTATION_UNDEFINED;
                  if ((yAxis <= 25) && (yAxis >= -25) && (xAxis >= -160)) {
                      Log.d(TAG, "Portrait");
                      orientation = Configuration.ORIENTATION_PORTRAIT;
                  } else if ((yAxis < -25) && (xAxis >= -20)) {
                      Log.d(TAG, "Landscape Right");
                      orientation = Configuration.ORIENTATION_LANDSCAPE;
                  } else if ((yAxis > 25) && (xAxis >= -20)){
                      orientation = Configuration.ORIENTATION_LANDSCAPE;
                      Log.d(TAG, "Landscape Left");
                  }
              }
          }
      }
      

      【讨论】:

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