【发布时间】:2014-09-24 21:22:21
【问题描述】:
我有一个内置于 Unity3D 中的 3D 无尽奔跑游戏,可在 iOS、Android 和 Windows Phone 上运行。
它在内存为 1014MB 及以上的 Windows Phone 上运行良好,但在此情况下它一启动就会崩溃(请参阅本文底部来自 Visual Studio 的错误消息)。
查看分析器我可以看到纹理的内存使用率非常高,例如我知道我在 Lumia 520 上最多只能获得 180MB 的 RAM,我可以从分析器中看到纹理单独占用 359MB,即使在第八分辨率(下面的截图),它们仍然占用 232MB!我已经完成了所有纹理,使其尽可能小和压缩,我在这里做错了什么吗?我怎样才能更多地了解哪些纹理存在问题?
我通常在游戏开始时将所有程序关卡元素预加载到内存中,以便在您运行后提高帧率,但即使我完全关闭它,内存使用也不受影响。
任何朝着正确方向的推动都会非常有帮助,谢谢!
Visual Studio 崩溃控制台日志转储:
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: DefaultDomain): Loaded 'C:\windows\system32\mscorlib.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Windows.RuntimeHost.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Windows.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Net.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\System.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Xml.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\Data\Programs\{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}\Install\EndlessRunner.DLL'. Symbols loaded.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\Microsoft.Phone.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\Microsoft.Phone.Interop.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\Data\Programs\{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}\Install\WinRTBridge.DLL'. Cannot find or open the PDB file.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\Data\Programs\{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}\Install\BridgeInterface.winmd'. Module was built without symbols.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\Data\Programs\{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}\Install\UnityPlayer.winmd'. Module was built without symbols.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\WinMetadata\Windows.winmd'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Core.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\windows\system32\System.Runtime.ni.dll'. Skipped loading symbols. Module is optimized and the debugger option 'Just My Code' is enabled.
Build from 'release/4.5/release' branch, version is '4.5.0f6 (fd4616464986)' (Release build).
Physical memory: 395 MB, commited memory limit: 180 MB.
PlayerConnection initialized from C:/Data/Programs/{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}/Install/Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55444
Multi-casting "[IP] 192.168.0.19 [Port] 55444 [Flags] 2 [Guid] 93005236 [EditorId] 1016877170 [Version] 1048832 [Id] WP8Player(192.168.0.19) [Debug] 0" to [225.0.0.222:54997]...
Direct3D:
Version: Direct3D 11.0 [level 9.3]
Renderer: Qualcomm Adreno 305 (WDDM v1.2) (ID=0x30303330)
Vendor: Qualcomm
VRAM: 96 MB
Initialize engine version: 4.5.0f6 (fd4616464986)
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\Data\Programs\{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}\Install\UnityEngine.DLL'. Cannot find or open the PDB file.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\Data\Programs\{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}\Install\Assembly-CSharp-firstpass.DLL'. Cannot find or open the PDB file.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\Data\Programs\{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}\Install\Assembly-CSharp.DLL'. Cannot find or open the PDB file.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\Data\Programs\{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}\Install\BFSWP8Goodies.DLL'. Cannot find or open the PDB file.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\Data\Programs\{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}\Install\GPGSUtils.DLL'. Cannot find or open the PDB file.
'TaskHost.exe' (CLR C:\windows\system32\coreclr.dll: Silverlight AppDomain): Loaded 'C:\Data\Programs\{DFE540D3-80C1-4CFF-BFCA-CE252BC4EECE}\Install\WinRTLegacy.DLL'. Module was built without symbols.
Could not allocate memory: System out of memory!
Trying to allocate: 1398128B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:411 in C:/BuildAgent/work/aeedb04a1292f85a/Runtime/Graphics/Texture2D.cpp
Memory overview
[ ALLOC_DEFAULT ] used: 5715133B | peak: 5715181B | reserved: 6570457B
[ ALLOC_GAMEOBJECT ] used: 43508B | peak: 43508B | reserved: 52731B
[ ALLOC_GFX ] used: 155628390B | peak: 155628390B | reserved: 155631656B
[ ALLOC_PROFILER ] used: 5028B | peak: 5028B | reserved: 12158B
Could not allocate memory: System out of memory!
Trying to allocate: 1398128B with 32 alignment. MemoryLabel: Texture
Allocation happend at: Line:411 in C:/BuildAgent/work/aeedb04a1292f85a/Runtime/Graphics/Texture2D.cpp
Memory overview
[ ALLOC_DEFAULT ] used: 5715133B | peak: 5715181B | reserved: 6570457B
[ ALLOC_GAMEOBJECT ] used: 43508B | peak: 43508B | reserved: 52731B
[ ALLOC_GFX ] used: 155628390B | peak: 155628390B | reserved: 155631656B
[ ALLOC_PROFILER ] used: 5028B | peak: 5028B | reserved: 12158B
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/Runtime/Allocator/MemoryManager.cpp Line: 909)
The program '[2540] TaskHost.exe' has exited with code -2147483645 (0x80000003).
【问题讨论】:
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好的,所以真正的问题是:您有多少纹理,它们的尺寸是多少,它们是否被压缩,您是否计算过分析报告的纹理内存使用量是否与计算相符?提示,对于未压缩的纹理,以字节为单位的大小为:宽度 * 高度 *(颜色位深度 / 8)= 字节。例如,一个 1024x1024x32 的未压缩纹理占用 4 MB 内存。如果将其降低到 16 色 bpp,它将是一半。
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经常在无尽的跑步游戏中使用对象池。我也在 3d 无尽的跑步者上工作,但还没有实现池化。但是,当游戏对象在玩家身后时,我会销毁它们。你也这样做吗?也许你生成了很多对象而不是销毁,所以这个问题发生了。
标签: memory windows-phone-8 unity3d textures