我根据我在评论中分享的链接整理了一个类来处理这个问题。这将跟踪“崩溃”的逻辑分离到一个可重用的类中,该类可以放入任何项目中。
几点说明:
- 这不会捕获后台发生的崩溃。
- 这只是在应用启动时将 UserDefaults 中的布尔值设置为“真”,而在应用正常关闭时将其设置为“假”。这对我来说有点老套,但它应该可以完成你想做的事情。
- 我将应用程序崩溃检查放在 ViewController 代码中。您可能需要检查
applicationDidFinishLaunching 中的崩溃,以防应用在视图控制器加载之前崩溃。检查 appDidCrash() 会重置 UserDefaults 中的跟踪器。
话虽如此,它会捕获用户在使用应用程序时看到的崩溃。
import Foundation
class CrashTracker {
// variable to hold the key used to store the crash record in UserDefaults
static let defaultsKey = "com.YOUR_BUNDLE_ID.crashRecord"
init() {
registerListeners()
}
// sets up listeners for the app entering the background or terminating
func registerListeners() {
NotificationCenter.default.addObserver(self, selector: #selector(enteredBackground), name: .UIApplicationDidEnterBackground
, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(willTerminate), name: .UIApplicationWillTerminate, object: nil)
}
@objc func enteredBackground() {
// app didn't crash, user closed the app so update UserDefaults
UserDefaults.standard.set(false, forKey: CrashTracker.defaultsKey)
}
@objc func willTerminate() {
// app didn't crash, user closed the app so update UserDefaults
UserDefaults.standard.set(false, forKey: CrashTracker.defaultsKey)
}
static func appDidCrash() -> Bool {
// get the current value
let storedValue = UserDefaults.standard.bool(forKey: CrashTracker.defaultsKey)
// reset to true to track current launch
UserDefaults.standard.set(true, forKey: CrashTracker.defaultsKey)
return storedValue
}
}
在应用委托中设置:
class AppDelegate: UIResponder, UIApplicationDelegate {
var crashTracker = CrashTracker()
...
然后在您的视图控制器中(或任何您想显示警报的地方,可能在应用启动后立即...applicationDidFinishLaunching)
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
if CrashTracker.appDidCrash() {
print("caught crash ---------")
} else {
print("No crash... all good")
SKStoreReviewController.requestReview()
}
}
我尝试了DispatchSourceSignal,因为它似乎是一种更好/更可靠的方法来跟踪崩溃,但无法让它与 Swift 4 一起使用。我永远无法触发任何事件处理程序。
这里有一个小示例实现供参考。
这对我不起作用 我将它包含在此处是为了完整性,以防其他人想进一步试验它。
class TrackCrashViaDispatch {
var sigtrap: DispatchSourceSignal?
var sigint: DispatchSourceSignal?
var sigabrt: DispatchSourceSignal?
var sigill: DispatchSourceSignal?
var sigseg: DispatchSourceSignal?
var sigfpe: DispatchSourceSignal?
var sigbus: DispatchSourceSignal?
var sigpipe: DispatchSourceSignal?
init() {
// handle obj-c exceptions
NSSetUncaughtExceptionHandler { exception in
TrackCrashViaDispatch.registerCrash()
}
setupHandlers()
}
func setupHandlers() {
print("Setting up handlers...")
signal(SIGTRAP, SIG_IGN) // // Make sure the signal does not terminate the application.
sigtrap = DispatchSource.makeSignalSource(signal: SIGTRAP, queue: .main)
sigtrap?.setEventHandler {
print("Got SIGTRAP")
TrackCrashViaDispatch.registerCrash()
exit(0)
}
sigtrap?.resume()
signal(SIGINT, SIG_IGN) // Make sure the signal does not terminate the application.
sigint = DispatchSource.makeSignalSource(signal: SIGINT, queue: .main)
sigint?.setEventHandler {
print("Got SIGINT")
TrackCrashViaDispatch.registerCrash()
exit(0)
}
sigint?.resume()
signal(SIGABRT, SIG_IGN)
sigabrt = DispatchSource.makeSignalSource(signal: SIGABRT, queue: .main)
sigabrt?.setEventHandler {
print("Got SIGABRT")
TrackCrashViaDispatch.registerCrash()
exit(0)
}
sigabrt?.resume()
signal(SIGILL, SIG_IGN)
sigill = DispatchSource.makeSignalSource(signal: SIGILL, queue: .main)
sigill?.setEventHandler {
print("Got SIGILL")
TrackCrashViaDispatch.registerCrash()
exit(0)
}
sigill?.resume()
signal(SIGSEGV, SIG_IGN)
sigseg = DispatchSource.makeSignalSource(signal: SIGSEGV, queue: .main)
sigseg?.setEventHandler {
print("Got SIGSEGV")
TrackCrashViaDispatch.registerCrash()
exit(0)
}
sigseg?.resume()
signal(SIGFPE, SIG_IGN)
sigfpe = DispatchSource.makeSignalSource(signal: SIGFPE, queue: .main)
sigfpe?.setEventHandler {
print("Got SIGFPE")
TrackCrashViaDispatch.registerCrash()
exit(0)
}
sigfpe?.resume()
signal(SIGBUS, SIG_IGN)
sigbus = DispatchSource.makeSignalSource(signal: SIGBUS, queue: .main)
sigbus?.setEventHandler {
print("Got SIGBUS")
TrackCrashViaDispatch.registerCrash()
exit(0)
}
sigbus?.resume()
signal(SIGPIPE, SIG_IGN)
sigpipe = DispatchSource.makeSignalSource(signal: SIGPIPE, queue: .main)
sigpipe?.setEventHandler {
print("Got SIGPIPE")
TrackCrashViaDispatch.registerCrash()
exit(0)
}
sigpipe?.resume()
}
static func registerCrash() {
print("Registering crash")
UserDefaults.standard.set(true, forKey: "com.YOUR_BUNDLE_ID.crashRecord")
}
static func appDidCrash() -> Bool {
let defaults = UserDefaults.standard
// get the current value
let storedValue = defaults.value(forKey: "com.YOUR_BUNDLE_ID.crashRecord")
// set to nil to track next time
defaults.set(nil, forKey: "com.YOUR_BUNDLE_ID.crashRecord")
return storedValue != nil
}
}
我尝试了第二种解决方案,为处理程序使用了不同的队列,删除了每个处理程序的忽略调用 signal(SIGILL, SIG_IGN) 并使 vars 全局化。要么我不太了解DispatchSourceSignal,要么这种方法不起作用。