【发布时间】:2012-06-26 19:39:17
【问题描述】:
我的应用被 Apple 拒绝,因为它在 iPad 3rd Gen 上崩溃了。 拒绝原因:
我们发现您的应用在运行 iOS 5.1.1 的第三代 iPad 上崩溃,这不符合 App Store 审核指南。
您的应用在启动时在 Wi-Fi 和蜂窝网络上都崩溃了。
我在 iPhone 4 模拟器和设备上测试了我的应用程序,它工作正常,我还在 iPad 模拟器上测试了我的应用程序,iPad 和 iPad 视网膜模拟器,它工作正常。 但我没有真正的 iPad 3rd Gen 设备。 这是应用程序的代码:didFinishLaunchingWithOptions:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
//Piracy Check
iShmoopi *PiracyCheck = [[[iShmoopi alloc] init] autorelease];
if ([PiracyCheck isPirated] == KAPPLICATIONNOTPIRATED || [PiracyCheck isPirated] == KNOTPIRATED) {
//Do Nothing, Not Pirated
} else {
//Do Something, Pirated
//Hostile Exit
iShmoopi *HostileExit = [[[iShmoopi alloc] init] autorelease];
[HostileExit Hostile];
}
NSString *gameDataPath = pathInDocumentDirectory(@"gameDataPath.data");
if (gameDataPath != nil) {
NSDictionary *gameDataDictionary = [NSKeyedUnarchiver unarchiveObjectWithFile:gameDataPath];
if (gameDataDictionary != nil) {
smartEasyBestTime = [[gameDataDictionary objectForKey:@"smartEasyBestTimeKey"] intValue];
smartEasyBestPoint = [[gameDataDictionary objectForKey:@"smartEasyBestPointKey"] intValue];
smartNormalIsPlayable = [[gameDataDictionary objectForKey:@"smartNormalIsPalyableKey"] boolValue];
smartNormalBestTime = [[gameDataDictionary objectForKey:@"smartNormalBestTimeKey"] intValue];
smartNormalBestPoint = [[gameDataDictionary objectForKey:@"smartNormalBestpointKey"] intValue];
smartHardIsPlayable = [[gameDataDictionary objectForKey:@"smartHardIsPalyableKey"] boolValue];
smartHardBestTime = [[gameDataDictionary objectForKey:@"smartHardBestTimeKey"] intValue];
smartHardBestPoint = [[gameDataDictionary objectForKey:@"smartHardBestPointKey"] intValue];
focusEasyBestTime = [[gameDataDictionary objectForKey:@"focusEasyBestTimeKey"] intValue];
focusEasyBestPoint = [[gameDataDictionary objectForKey:@"focusEasyBestPointKey"] intValue];
focusNormalIsPlayable = [[gameDataDictionary objectForKey:@"focusNormalIsPalyableKey"] boolValue];
focusNormalBestTime = [[gameDataDictionary objectForKey:@"focusNormalBestTimeKey"] intValue];
focusNormalBestPoint = [[gameDataDictionary objectForKey:@"focusNormalBestpointKey"] intValue];
focusHardIsPlayable = [[gameDataDictionary objectForKey:@"focusHardIsPalyableKey"] boolValue];
focusHardBestTime = [[gameDataDictionary objectForKey:@"focusHardBestTimeKey"] intValue];
focusHardBestPoint = [[gameDataDictionary objectForKey:@"focusHardBestPointKey"] intValue];
logicEasyBestTime = [[gameDataDictionary objectForKey:@"logicEasyBestTimeKey"] intValue];
logicEasyBestPoint = [[gameDataDictionary objectForKey:@"logicEasyBestPointKey"] intValue];
logicNormalIsPlayable = [[gameDataDictionary objectForKey:@"logicNormalIsPalyableKey"] boolValue];
logicNormalBestTime = [[gameDataDictionary objectForKey:@"logicNormalBestTimeKey"] intValue];
logicNormalBestPoint = [[gameDataDictionary objectForKey:@"logicNormalBestpointKey"] intValue];
logicHardIsPlayable = [[gameDataDictionary objectForKey:@"logicHardIsPalyableKey"] boolValue];
logicHardBestTime = [[gameDataDictionary objectForKey:@"logicHardBestTimeKey"] intValue];
logicHardBestPoint = [[gameDataDictionary objectForKey:@"logicHardBestPointKey"] intValue];
speedEasyBestTime = [[gameDataDictionary objectForKey:@"speedEasyBestTimeKey"] intValue];
speedEasyBestPoint = [[gameDataDictionary objectForKey:@"speedEasyBestPointKey"] intValue];
speedNormalIsPlayable = [[gameDataDictionary objectForKey:@"speedNormalIsPalyableKey"] boolValue];
speedNormalBestTime = [[gameDataDictionary objectForKey:@"speedNormalBestTimeKey"] intValue];
speedNormalBestPoint = [[gameDataDictionary objectForKey:@"speedNormalBestpointKey"] intValue];
speedHardIsPlayable = [[gameDataDictionary objectForKey:@"speedHardIsPalyableKey"] boolValue];
speedHardBestTime = [[gameDataDictionary objectForKey:@"speedHardBestTimeKey"] intValue];
speedHardBestPoint = [[gameDataDictionary objectForKey:@"speedHardBestPointKey"] intValue];
}
}
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
// Override point for customization after application launch.
self.viewController = [[[ViewController alloc] initWithNibName:@"ViewController" bundle:nil] autorelease];
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
return YES;
}
这是第一个加载的视图控制器的代码
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
//Piracy Check
iShmoopi *PiracyCheck = [[[iShmoopi alloc] init] autorelease];
if ([PiracyCheck isPirated] == KAPPLICATIONNOTPIRATED || [PiracyCheck isPirated] == KNOTPIRATED) {
//Do Nothing, Not Pirated
NSLog(@"not pirated");
}
else
{
//Do Something, Pirated
//Hostile Exit
iShmoopi *HostileExit = [[[iShmoopi alloc] init] autorelease];
[HostileExit Hostile];
}
[titleImageView setImage:[UIImage imageNamed:@"gameTitleImage.png"]];
NSTimer *t;
t = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(tEnd) userInfo:nil repeats:YES];
}
顺便说一句,我使用上面代码中显示的Shmoopi Anti-Piracy Library。
有什么建议吗?
【问题讨论】:
-
建议:通过网络寻找设备的测试人员并分析崩溃日志。在我工作的公司中,我们从 iOS 2.2.1 开始就一直在处理设备和模拟器,我向您保证,模拟器测试还不够。曾经。还要确保您的 iPhone 4 设备使用 iOS 5.1.1,并且不会崩溃。
-
我在运行 iOS 5.1.1 的 iPhone 4 上测试了我的应用程序,并且运行良好。我也会考虑在互联网上找一个测试员。感谢重播。
-
解决方案:花更少的时间防止盗版,而花更多的时间制作高质量的应用程序。
-
是否有可能是苹果测试设备上的某些东西触发了您的盗版对策?
-
谢谢大家的回复,我会尝试更改盗版代码并再次提交我的应用程序
标签: iphone objective-c ios ipad crash