【问题标题】:LibGDX proguardLibGDX proguard
【发布时间】:2016-08-31 11:58:56
【问题描述】:
我一直在尝试缩小我的 libGDX 游戏 .jar 的大小。我一直在努力让 proguard 工作。 Proguard 一直抱怨缺少类,否则输出 .jar 将无法运行。
我已经尝试了我为 libGDX 找到的所有现有配置文件。
有人有设置proguard的经验吗?
【问题讨论】:
标签:
java
intellij-idea
libgdx
proguard
obfuscation
【解决方案1】:
您可以对 libGDX 使用以下配置:
-dontwarn com.badlogic.gdx.**
-dontnote com.badlogic.gdx.**
-keepclassmembers class com.badlogic.gdx.graphics.Cubemap* { *; }
-keepclassmembers class com.badlogic.gdx.graphics.GL* { *; }
# for Android backend
-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* {
<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
}
# for box2d plugin
-keepclassmembers class com.badlogic.gdx.physics.box2d.World {
boolean contactFilter(long, long);
void beginContact(long);
void endContact(long);
void preSolve(long, long);
void postSolve(long, long);
boolean reportFixture(long);
float reportRayFixture(long, float, float, float, float, float);
}
【解决方案2】:
https://github.com/libgdx/libgdx/wiki/ProGuard-DexGuard-and-libGDX
# To enable ProGuard in your project, edit project.properties
# to define the proguard.config property as described in that file.
#
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in ${sdk.dir}/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the ProGuard
# include property in project.properties.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
-verbose
-dontwarn android.support.**
-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
-dontwarn com.badlogic.gdx.utils.GdxBuild
-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild
-dontwarn com.badlogic.gdx.jnigen.BuildTarget*
-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* {
<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
}
-keepclassmembers class com.badlogic.gdx.physics.box2d.World {
boolean contactFilter(long, long);
void beginContact(long);
void endContact(long);
void preSolve(long, long);
void postSolve(long, long);
boolean reportFixture(long);
float reportRayFixture(long, float, float, float, float, float);
}