【发布时间】:2021-01-20 04:33:14
【问题描述】:
我正在制作一个在线 java 游戏。现在我正在使用 UDP 数据包。我现在每秒更新 60 15 次的丢包率约为 50%。当它托管在我的本地计算机上并托管在我的服务器上时,都会发生这种情况。我尝试发送更少的数据包并且发送速度更慢,但都没有帮助。提前致谢。
发送数据包:
while(true) {
try {
socket = new DatagramSocket();
if(id >= 0) {
data = (PacketID.POS.toString() + tempobj.x + "/" + tempobj.y + "/" + tempobj.getHelth() + "/" + id + "/").getBytes();
}else {
data = (PacketID.POS.toString() + tempobj.x + "/" + tempobj.y + "/" + tempobj.getHelth() + "/" + tempobj.isSheild + "/" + tempobj.name + "/" + tempobj.size + "/" + (int)(tempobj.getVelx()) + "/" + (int)(tempobj.getVely())).getBytes();
}
DatagramPacket packet = new DatagramPacket(data, data.length, ip, port);
if(tempobj.x != lx || tempobj.y != ly || tempobj.helth != lh) {
packetssent++;
System.out.println(packetssent);
lx = tempobj.x;
ly = tempobj.y;
lh = tempobj.helth;
socket.send(packet);
}
Thread.sleep(66);
} catch (IOException | InterruptedException e) {
e.printStackTrace();
}
}
接收数据包:
byte[] arr = new byte[40];
DatagramPacket data = new DatagramPacket(arr, arr.length);
while(true) {
socket.receive(data);
String s = new String(data.getData(),0, data.getLength());
if(s.substring(0, 3).equalsIgnoreCase(PacketID.POS.name())) {
String[] split = s.substring(3).split("/");
System.out.println(reciver);
for(int i = 0; i < players.size(); i++) {
if((players.get(i).id - 1) == Integer.parseInt(split[3].trim())) {
players.get(i).x = Integer.parseInt(split[0].trim());
players.get(i).y = Integer.parseInt(split[1].trim());
players.get(i).helth = Integer.parseInt(split[2].trim());
}
}
}
s = null;
}
【问题讨论】:
标签: java networking udp game-development packet