【问题标题】:GPGS Started Crashing on iOS 32bit devices AgainGPGS 再次开始在 iOS 32 位设备上崩溃
【发布时间】:2015-10-09 08:42:42
【问题描述】:

最近 ROBOVM 项目的 iOS 部分开始像过去一样在 32 位设备上崩溃 (Can't run RealTimeRoom Google-Play-Games iOS ButtonClicker2000 sample on real device)。

当时问题出在sdk本身。并且崩溃出现在日志消息中

"INFO: Token expired.  Refreshing."

现在在 UI 快速匹配过程中的同一位置崩溃。这次的不同在日志中。我看到了:

INFO: Auth operation started: SIGN IN
INFO: Auth operation SIGN IN finished with status VALID
VERBOSE: Automatically seeded snapshot cache.
VERBOSE: Automatically seeded achievement cache.
VERBOSE: Automatically seeded event cache.
INFO: Connect with retry.getRetryAuthToken(): 1
INFO: Token expired.  Refreshing.
VERBOSE: Auth token refresh returned without error.
INFO: Trying to connect with returned auth token.

有人遇到过这个问题吗?非常感谢任何帮助。

【问题讨论】:

  • 我在尝试遵循 Google Play Games Services C++ 指南并在 iOS 上运行时看到了这个确切的问题。 :(INFO: Connect with retry.getRetryAuthToken(): 1INFO: Token expired. Refreshing.Trying to refresh token; old token is: <...>VERBOSE: Kicking off refresh request to main thread now.VERBOSE: Waiting for refresh request to return now.Auth updated! ... maybe. New token is: <...>VERBOSE: Refresh request returned.Token refresh success!VERBOSE: Different token! Refresh successful!INFO: Trying to connect with returned auth token.
  • 遇到同样的问题。你能解决吗?

标签: ios google-play-services robovm


【解决方案1】:

此问题已在新版本的 GPGS c++ SDK 中得到解决。 https://developers.google.com/games/services/downloads/sdks

【讨论】:

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