【发布时间】:2020-02-10 10:13:37
【问题描述】:
我正在尝试在 Monogame 中制作游戏并在此处遵循相机教程https://www.youtube.com/watch?v=c_SPRT7DAeM&t=180s(效果很好)唯一的问题是,当它缩放时它会缩放到玩家精灵的角落 见这里:
这是我的代码
camera.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace RpgGameCrossPlatform
{
class Camera
{
private Matrix transform;
public Matrix Transform
{
get { return transform; }
}
private Vector2 centre;
private Viewport viewport;
private float zoom = 3;
public float rotation = 0;
public float CentreX
{
get { return centre.X; }
set { centre.X = value; }
}
public float CentreY
{
get { return centre.Y; }
set { centre.Y = value; }
}
public float Zoom
{
get { return zoom; }
set { zoom = value; if (zoom < 0.1f) zoom = 0.1f; }
}
public Camera (Viewport newViewport)
{
viewport = newViewport;
}
public void CameraUpdate(Vector2 position)
{
centre = new Vector2(position.X, position.Y);
transform = Matrix.CreateTranslation(new Vector3(-centre.X, -centre.Y, 0)) *
Matrix.CreateScale(new Vector3(Zoom, Zoom, 0)) *
Matrix.CreateTranslation(new Vector3(viewport.Width / 2, viewport.Height / 2, 0));
}
}
}
player.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace RpgGameCrossPlatform
{
class Camera
{
private Matrix transform;
public Matrix Transform
{
get { return transform; }
}
private Vector2 centre;
private Viewport viewport;
private float zoom = 3;
public float rotation = 0;
public float CentreX
{
get { return centre.X; }
set { centre.X = value; }
}
public float CentreY
{
get { return centre.Y; }
set { centre.Y = value; }
}
public float Zoom
{
get { return zoom; }
set { zoom = value; if (zoom < 0.1f) zoom = 0.1f; }
}
public Camera (Viewport newViewport)
{
viewport = newViewport;
}
public void CameraUpdate(Vector2 position)
{
centre = new Vector2(position.X, position.Y);
transform = Matrix.CreateTranslation(new Vector3(-centre.X, -centre.Y, 0)) *
Matrix.CreateScale(new Vector3(Zoom, Zoom, 0)) *
Matrix.CreateTranslation(new Vector3(viewport.Width / 2, viewport.Height / 2, 0));
}
}
}
和game.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace RpgGameCrossPlatform
{
class Camera
{
private Matrix transform;
public Matrix Transform
{
get { return transform; }
}
private Vector2 centre;
private Viewport viewport;
private float zoom = 3;
public float rotation = 0;
public float CentreX
{
get { return centre.X; }
set { centre.X = value; }
}
public float CentreY
{
get { return centre.Y; }
set { centre.Y = value; }
}
public float Zoom
{
get { return zoom; }
set { zoom = value; if (zoom < 0.1f) zoom = 0.1f; }
}
public Camera (Viewport newViewport)
{
viewport = newViewport;
}
public void CameraUpdate(Vector2 position)
{
centre = new Vector2(position.X, position.Y);
transform = Matrix.CreateTranslation(new Vector3(-centre.X, -centre.Y, 0)) *
Matrix.CreateScale(new Vector3(Zoom, Zoom, 0)) *
Matrix.CreateTranslation(new Vector3(viewport.Width / 2, viewport.Height / 2, 0));
}
}
}
如果我是新手,我们将不胜感激帮助以及一些一般提示:)
【问题讨论】:
-
看起来您不小心将 camera.cs 代码放在了所有三个类中。