【问题标题】:How to create a gradually faded image via sdl2?如何通过 sdl2 创建逐渐褪色的图像?
【发布时间】:2018-09-30 09:04:35
【问题描述】:

系统:MacOS,安装了 sdl2 的 ghc。

如标题所述,如何通过 sdl2 创建逐渐褪色的图像? (请注意,该图由位于 PC 某处的 .bmp 文件给出。)

下面的代码我已经写好了。 myFaded 实际上是我需要的功能。不过目前haskell会抱怨没有setSurfaceAlphamod

{-# LANGUAGE OverloadedStrings #-}
module Main (main) where

import Control.Concurrent (threadDelay)
import Foreign.C.Types
import SDL.Vect
import SDL.Raw.Video
import qualified SDL

screenWidth, screenHeight :: CInt
(screenWidth, screenHeight) = (960, 720)

fadedtime, fadednum :: Int
(fadedtime, fadednum) = (2000000, 10)

getDataFileName :: FilePath -> IO FilePath
getDataFileName = return



myFaded :: Int -> Int -> SDL.Surface -> SDL.Surface -> SDL.Window -> IO ()
myFaded fadedtime fadednum surface screenSurface window
      | fadednum <= 0 = return ()
      | otherwise = do 
          SDL.surfaceBlit surface Nothing screenSurface Nothing
          SDL.updateWindowSurface window
          threadDelay holdtime
          newsurface <- SDL.setSurfaceAlphaMod surface alpha
          myFaded (fadedtime - holdtime) (fadednum - 1)  newsurface screenSurface window
          where alpha = 2
                holdtime = round $ fromIntegral $ fadedtime `div` fadednum




main :: IO ()
main = do
  SDL.initialize [SDL.InitVideo]
  window <- SDL.createWindow "our super mario" SDL.defaultWindow { SDL.windowInitialSize = V2 screenWidth screenHeight }
  SDL.showWindow window
  screenSurface <- SDL.getWindowSurface window

  helloWorld <- getDataFileName "figs/Entry.bmp" >>= SDL.loadBMP
  --SDL.surfaceBlit helloWorld Nothing screenSurface Nothing
  --SDL.updateWindowSurface window
  myFaded fadedtime fadednum helloWorld screenSurface window


  --SDL.updateWindowSurface window

  --threadDelay 2000000

  SDL.destroyWindow window
  SDL.freeSurface helloWorld
  SDL.quit

【问题讨论】:

    标签: haskell sdl sdl-2


    【解决方案1】:

    我建议使用RendererTextures 而不是Surface (reason)。使用Texture,你可以这样设置alpha模式:

    textureBlendMode texture $= BlendAlphaBlend
    textureAlphaMod  texture $= 255 - fadednum
    

    请注意,这些是全局变量,因此您可能希望在 copy 之后将 textureAlphaMod 设置回 255。

    您编写的代码的简化版本转换为使用RendererTexture 将如下所示:

    {-# LANGUAGE OverloadedStrings #-}
    module Main (main) where
    
    import Control.Concurrent (threadDelay)
    import Foreign.C.Types
    import Data.Word
    import SDL.Vect
    import qualified SDL
    
    screenWidth, screenHeight :: CInt
    (screenWidth, screenHeight) = (960, 720)
    
    fadednum :: Word8
    fadednum = 0
    
    getDataFileName :: FilePath -> IO FilePath
    getDataFileName = return
    
    main :: IO ()
    main = do
      SDL.initialize [SDL.InitVideo]
      window <- SDL.createWindow "our super mario" SDL.defaultWindow { SDL.windowInitialSize = V2 screenWidth screenHeight }
      SDL.showWindow window
    
      renderer <- SDL.createRenderer window (-1) SDL.defaultRenderer
    
      bmp <- getDataFileName "Entry.bmp" >>= SDL.loadBMP
      helloWorld <- SDL.createTextureFromSurface renderer bmp
      SDL.freeSurface bmp
    
      myFaded fadednum helloWorld renderer window
    
      SDL.destroyWindow window
      SDL.destroyTexture helloWorld
      SDL.quit
    
    myFaded :: Word8 -> SDL.Texture -> SDL.Renderer -> SDL.Window -> IO ()
    myFaded fadednum texture renderer window
          | fadednum == 255 = return ()
          | otherwise = do
              SDL.clear renderer 
    
              SDL.textureBlendMode texture SDL.$= SDL.BlendAlphaBlend
              SDL.textureAlphaMod  texture SDL.$= 255 - fadednum
              SDL.copy renderer texture Nothing Nothing
    
              SDL.textureAlphaMod  texture SDL.$= 255
    
              SDL.present renderer
    
              threadDelay 10000
    
              myFaded (fadednum + 1) texture renderer window
    

    【讨论】:

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