【发布时间】:2013-05-31 04:57:32
【问题描述】:
有没有人计算新的 基于起点、方位和经度的纬度和经度 距离?
我将非常感谢人们可能提供的任何帮助。
【问题讨论】:
-
远距离计算是否必须准确?当你跟随一个大圆圈时,“方位”会发生变化。您的意思是“起始方位”还是“恒定方位”?
标签: iphone objective-c geolocation location
有没有人计算新的 基于起点、方位和经度的纬度和经度 距离?
我将非常感谢人们可能提供的任何帮助。
【问题讨论】:
标签: iphone objective-c geolocation location
我使用了Calculate new coordinate x meters and y degree away from one coordinate的代码:
- (CLLocationCoordinate2D)coordinateFromCoord:(CLLocationCoordinate2D)fromCoord
atDistanceKm:(double)distanceKm
atBearingDegrees:(double)bearingDegrees
{
double distanceRadians = distanceKm / 6371.0;
//6,371 = Earth's radius in km
double bearingRadians = [self radiansFromDegrees:bearingDegrees];
double fromLatRadians = [self radiansFromDegrees:fromCoord.latitude];
double fromLonRadians = [self radiansFromDegrees:fromCoord.longitude];
double toLatRadians = asin(sin(fromLatRadians) * cos(distanceRadians)
+ cos(fromLatRadians) * sin(distanceRadians) * cos(bearingRadians) );
double toLonRadians = fromLonRadians + atan2(sin(bearingRadians)
* sin(distanceRadians) * cos(fromLatRadians), cos(distanceRadians)
- sin(fromLatRadians) * sin(toLatRadians));
// adjust toLonRadians to be in the range -180 to +180...
toLonRadians = fmod((toLonRadians + 3*M_PI), (2*M_PI)) - M_PI;
CLLocationCoordinate2D result;
result.latitude = [self degreesFromRadians:toLatRadians];
result.longitude = [self degreesFromRadians:toLonRadians];
return result;
}
- (double)radiansFromDegrees:(double)degrees
{
return degrees * (M_PI/180.0);
}
- (double)degreesFromRadians:(double)radians
{
return radians * (180.0/M_PI);
}
或者在 Swift 中:
extension CLLocationCoordinate2D {
func adjusted(distance: Double, degrees: Double) -> CLLocationCoordinate2D {
let distanceRadians = distance / 6_371 // 6,371 == Earth's radius in km
let bearingRadians = degrees.radians
let fromLatRadians = latitude.radians
let fromLonRadians = longitude.radians
let toLatRadians = asin(sin(fromLatRadians) * cos(distanceRadians) + cos(fromLatRadians) * sin(distanceRadians) * cos(bearingRadians))
var toLonRadians = fromLonRadians + atan2(sin(bearingRadians)
* sin(distanceRadians) * cos(fromLatRadians), cos(distanceRadians)
- sin(fromLatRadians) * sin(toLatRadians))
// adjust toLonRadians to be in the range -180 to +180...
toLonRadians = fmod((toLonRadians + 3 * .pi), (2 * .pi)) - .pi
return CLLocationCoordinate2D(latitude: toLatRadians.degrees, longitude: toLonRadians.degrees)
}
}
extension CLLocationDegrees {
var radians: Double { self * .pi / 180 }
}
extension Double {
var degrees: CLLocationDegrees { self * 180 / .pi }
}
【讨论】:
你会在http://www.movable-type.co.uk/scripts/latlong.html找到所有你可能想要的计算(包括解释等)
您需要的代码(在 JavaScript 中)位于“目标点给定距离和距起点的方位”标题下。摘录:
var lat2 = Math.asin( Math.sin(lat1)*Math.cos(d/R) +
Math.cos(lat1)*Math.sin(d/R)*Math.cos(brng) );
var lon2 = lon1 + Math.atan2(Math.sin(brng)*Math.sin(d/R)*Math.cos(lat1),
Math.cos(d/R)-Math.sin(lat1)*Math.sin(lat2));
其中 R = 地球半径,d = 距离(以相同的单位),而纬度/经度以弧度为单位(因为这是 sin 函数所期望的)。你从度到弧度与
radians = pi * degrees / 180;
你应该可以从这里拿走它。请查看我提供的链接以获取更多信息。
【讨论】: