【发布时间】:2016-04-29 11:24:30
【问题描述】:
我正在尝试构建一个麦克风应用程序,来自麦克风的声音直接由扬声器播放。问题是听到声音有延迟。代码如下。有没有办法避免这种延迟?我听说我们可以通过在 c/c++ 中添加本机代码然后从 java 调用它来避免这种情况。可能吗?如果有怎么办?
public class MainActivity extends AppCompatActivity {
boolean isRecording;
AudioManager am;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
am = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
Record record = new Record();
record.run();
}
public class Record extends Thread
{
static final int bufferSize = 200000;
final short[] buffer = new short[bufferSize];
short[] readBuffer = new short[bufferSize];
public void run() {
isRecording = true;
android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_URGENT_AUDIO);
int buffersize = AudioRecord.getMinBufferSize(11025,AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT);
AudioRecord arec = new AudioRecord(MediaRecorder.AudioSource.MIC, 11025, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT,buffersize);
AudioTrack atrack = new AudioTrack(AudioManager.STREAM_VOICE_CALL, 11025, AudioFormat.CHANNEL_CONFIGURATION_MONO, AudioFormat.ENCODING_PCM_16BIT, buffersize, AudioTrack.MODE_STREAM);
am.setRouting(AudioManager.MODE_NORMAL, AudioManager.ROUTE_EARPIECE, AudioManager.ROUTE_ALL);
atrack.setPlaybackRate(11025);
byte[] buffer = new byte[buffersize];
arec.startRecording();
atrack.play();
while(isRecording) {
arec.read(buffer, 0,
buffersize);
atrack.write(buffer, 0,
buffer.length);
}
arec.stop();
atrack.stop();
isRecording = false;
}
}
}
【问题讨论】:
-
buffersize会是什么? -
您找到解决方案了吗?
标签: android audio android-ndk java-native-interface microphone