【发布时间】:2020-11-10 18:22:05
【问题描述】:
我在使用 Win2D 的 UWP 应用程序中尝试做的事情: 用户按下按钮添加图像并选择他们的文件。 该文件被加载为 Canvas 控件的资源。 然后图像被渲染到当前的绘图会话
当按钮被点击时:
private async void btnAddPicture_Click(object sender, RoutedEventArgs e)
{
var picker = new Windows.Storage.Pickers.FileOpenPicker();
picker.FileTypeFilter.Add(".png");
picker.FileTypeFilter.Add(".jpg");
picker.FileTypeFilter.Add(".jpeg");
overlayPictureFile = await picker.PickSingleFileAsync();
if (overlayPictureFile == null)
{
txbNotification.Text = "File Picking cancelled";
return;
}
else
{
txbNotification.Text = "Picture Loaded";
}
using (IRandomAccessStream stream = await overlayPictureFile.OpenAsync(FileAccessMode.Read))
{
var device = new CanvasDevice();
createdBitmap = await CanvasBitmap.LoadAsync(device, stream);
}
}
在绘图功能中:
void CanvasControl_Draw(CanvasControl sender, CanvasDrawEventArgs args)
{
if (createdBitmap != null)
{
args.DrawingSession.DrawImage(createdBitmap, Drawing.FindDefaultRect());
}
drawingCanvas.Invalidate();
}
一切都会编译,但是当我按下按钮添加图像时,它会在此处中断。
#if DEBUG && !DISABLE_XAML_GENERATED_BREAK_ON_UNHANDLED_EXCEPTION
UnhandledException += (sender, e) =>
{
if (global::System.Diagnostics.Debugger.IsAttached) global::System.Diagnostics.Debugger.Break();
};
#endif
我已经在其中加载了一些图像,但这些都是程序的一部分,并且是在使用这些创建画布之前创建的。不知道如何处理用户选择的那些。
private void drawingCanvas_CreateResources(CanvasControl sender, Microsoft.Graphics.Canvas.UI.CanvasCreateResourcesEventArgs args)
{
args.TrackAsyncAction(CreateResourcesAsync(sender).AsAsyncAction());
}
private async Task CreateResourcesAsync(CanvasControl sender)
{
logo = await CanvasBitmap.LoadAsync(sender, new Uri("ms-appx:///Assets/Pictures/Logo_BlackBorders.png"));
}
更新: 我目前正在画东西的地方。这是我要添加图像的画布。
void CanvasControl_Draw(CanvasControl sender, CanvasDrawEventArgs args)
{
//Drawing a bunch of stuff
}
private void drawingCanvas_CreateResources(CanvasControl sender, Microsoft.Graphics.Canvas.UI.CanvasCreateResourcesEventArgs args)
{
args.TrackAsyncAction(CreateResourcesAsync(sender).AsAsyncAction());
}
private async Task CreateResourcesAsync(CanvasControl sender)
{
logo = await CanvasBitmap.LoadAsync(sender, new Uri("ms-appx:///Assets/Pictures/Logo.png"));
}
【问题讨论】: