【问题标题】:Wrong Thread Exception when changing an object's property from an event delegate从事件委托更改对象的属性时出现错误的线程异常
【发布时间】:2017-04-07 20:49:58
【问题描述】:

我有 PlaybackModel 类,我在我的应用程序的 MainPage 中实例化它,如下所示:

if(PlaybackModel.Current == null) new PlaybackModel();

我使用PlaybackModel 来存储对我在应用程序中使用的对象的引用。它还可以用作大多数页面的 ViewModel。它定义了以下属性:

public MediaPlayer player { get; set; }
public MediaPlaybackState playbackState { get; set; }
public RepeatMode repeatMode { get; set; }
public MediaPlaybackList queue { get; set; }
[AlsoNotifyFor("currentIndex", "currentTrack")]
public MediaPlaybackItem currentItem { get; set; }
public ObservableCollection<PlaybackItemViewModel> tracks { get; set; }
public int currentIndex {
    get {
        return (int)queue.CurrentItemIndex;
    } set {
        System.Diagnostics.Debug.WriteLine("CurrentIndex Setter called! Value: "+value);
        if (value >= 0 && queue.Items.Count() > value && value != queue.CurrentItemIndex)
            queue.MoveTo((uint)value);
    }
}
public PlaybackItemViewModel currentTrack { get { if (currentIndex == -1) return null; if (tracks.Count() > currentIndex) return tracks[currentIndex]; else return null; } }
private TimeSpan _currentPosition;
public TimeSpan currentPosition { get { return _currentPosition; } set { _currentPosition = value; player.PlaybackSession.Position = _currentPosition; } }
public TimeSpan currentDuration { get; set; }
public Library library { get; set; }
public LastfmClient lastFm { get; set; }

PlaybackModel 的检查器中,我订阅了一些事件以跟踪媒体播放器和队列的情况,以便稍后在 UI 中显示它。例如:

player.PlaybackSession.PlaybackStateChanged += (o, ea) =>
{
        playbackState = o.PlaybackState;
};

但这行不通。它会引发WRONG_THREAD 异常。所有这些其他事件都是一样的。我还尝试使用 await CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync() 方法在 UI 线程上运行代码,但据我了解,当应用程序处于后台播放模式时,这将不起作用。我怎样才能做到这一点,以便它支持后台播放?

现在我决定将它用于我的ItemChanged 活动:

queue.CurrentItemChanged += async (o, ea) =>
{
    await CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
    {
        var pos = currentPosition.Duration();
        var bg = App.Ref.IsBackground;
        Task<ScrobbleResponse> res = null;
        currentPosition = TimeSpan.Zero;
        currentItem = o.CurrentItem;
        if (ea.OldItem != null)
        {
            var vm = ea.OldItem.Source.CustomProperties["vm"] as PlaybackItemViewModel;
            if (pos.TotalSeconds >= ea.OldItem.Source.Duration.Value.TotalSeconds * 0.9)
            {
                res = lastFm.Scrobbler.ScrobbleAsync(new Scrobble(vm.Artist, vm.Album, vm.Title, DateTimeOffset.Now));
            }
        }
        if (currentItem != null)
            currentDuration = o.CurrentItem.Source.Duration.Value;
        else currentDuration = TimeSpan.Zero;
    });
};

还有其他方法吗?

谢谢!

【问题讨论】:

  • 没关系,我想通了。

标签: c# multithreading events windows-runtime uwp


【解决方案1】:

调度程序中的代码运行正确。由于条件未在后台更新,因此未调用 if 语句。我的错。

【讨论】:

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