【问题标题】:How to connect to a Unix Domain Socket in .NET Core in C#如何在 C# 中连接到 .NET Core 中的 Unix 域套接字
【发布时间】:2016-10-22 17:56:44
【问题描述】:

我在 Linux (Ubuntu 16.04) 上的 .NET Core 中创建了一个 unix 套接字:

var unixSocket = "/var/run/mysqld/mysqld.sock";
var socket = new Socket(AddressFamily.Unix, SocketType.Stream, ProtocolType.IP);

现在如何连接套接字?

.NET Core API 列出了各种 Socket.Connect 选项,但除第一个选项外,所有选项都处理 IP 地址:

public void Connect(EndPoint remoteEP)
public void Connect(IPAddress address, int port)
public void Connect(IPAddress[] addresses, int port)
public void Connect(string host, int port)

System.Net API 定义了一个DNSEndpoint 和一个IPEndpoint,但我似乎找不到UnixEndpoint 或类似的类来传递给Socket.Connect(EndPoint remoteEP)

【问题讨论】:

  • @PeterDuniho 我在 Linux 上使用 .NET 核心(更新了我的问题以反映这一点)。当然有一种方法可以进行 POSIX 调用以打开 unix 域套接字?请取消将此标记为重复,标记的重复与此问题无关。
  • 现在可以通过UnixDomainSocketEndPoint在 .NET Standard 2.1 中使用。
  • @MarkG 请将其添加为答案,以便可以选择/投票。

标签: c# .net-core


【解决方案1】:

更新:.NET Standard 2.1 / .NET Core 2.1 包含UnixDomainSocketEndPoint Class

原始答案,适用于 2.1 之前的 .NET Standard / .NET Core 版本:

在撰写本文时,似乎没有用于 .NET Core 的内置 UnixEndPoint 类或实现该类的库。 UnixEndPoint class from the Mono.Posix 项目可以很容易地适应 .NET Core,但是:

// copied from https://github.com/mono/mono/blob/master/mcs/class/Mono.Posix/Mono.Unix/UnixEndPoint.cs

//
// Mono.Unix.UnixEndPoint: EndPoint derived class for AF_UNIX family sockets.
//
// Authors:
//  Gonzalo Paniagua Javier (gonzalo@ximian.com)
//
// (C) 2003 Ximian, Inc (http://www.ximian.com)
//

//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System.Net.Sockets;
using System.Text;

namespace System.Net
{

    public class UnixEndPoint : EndPoint
    {
        string filename;

        public UnixEndPoint (string filename)
        {
            if (filename == null)
                throw new ArgumentNullException ("filename");

            if (filename == "")
                throw new ArgumentException ("Cannot be empty.", "filename");
            this.filename = filename;
        }

        public string Filename {
            get {
                return(filename);
            }
            set {
                filename=value;
            }
        }

        public override AddressFamily AddressFamily {
            get { return AddressFamily.Unix; }
        }

        public override EndPoint Create (SocketAddress socketAddress)
        {
            /*
             * Should also check this
             *
            int addr = (int) AddressFamily.Unix;
            if (socketAddress [0] != (addr & 0xFF))
                throw new ArgumentException ("socketAddress is not a unix socket address.");
            if (socketAddress [1] != ((addr & 0xFF00) >> 8))
                throw new ArgumentException ("socketAddress is not a unix socket address.");
             */

            if (socketAddress.Size == 2) {
                // Empty filename.
                // Probably from RemoteEndPoint which on linux does not return the file name.
                UnixEndPoint uep = new UnixEndPoint ("a");
                uep.filename = "";
                return uep;
            }
            int size = socketAddress.Size - 2;
            byte [] bytes = new byte [size];
            for (int i = 0; i < bytes.Length; i++) {
                bytes [i] = socketAddress [i + 2];
                // There may be junk after the null terminator, so ignore it all.
                if (bytes [i] == 0) {
                    size = i;
                    break;
                }
            }

            string name = Encoding.UTF8.GetString (bytes, 0, size);
            return new UnixEndPoint (name);
        }

        public override SocketAddress Serialize ()
        {
            byte [] bytes = Encoding.UTF8.GetBytes (filename);
            SocketAddress sa = new SocketAddress (AddressFamily, 2 + bytes.Length + 1);
            // sa [0] -> family low byte, sa [1] -> family high byte
            for (int i = 0; i < bytes.Length; i++)
                sa [2 + i] = bytes [i];

            //NULL suffix for non-abstract path
            sa[2 + bytes.Length] = 0;

            return sa;
        }

        public override string ToString() {
            return(filename);
        }

        public override int GetHashCode ()
        {
            return filename.GetHashCode ();
        }

        public override bool Equals (object o)
        {
            UnixEndPoint other = o as UnixEndPoint;
            if (other == null)
                return false;

            return (other.filename == filename);
        }
    }
}

在你的项目中使用这个类,可以像这样连接套接字:

var unixSocket = "/var/run/mysqld/mysqld.sock";
var socket = new Socket(AddressFamily.Unix, SocketType.Stream, ProtocolType.IP);
var unixEp = new UnixEndPoint(unixSocket);
socket.Connect(unixEp);

【讨论】:

【解决方案2】:
using System.Net.Sockets;

var unixSocketName = "/var/run/mysqld/mysqld.sock";
var unixSocket = new Socket(AddressFamily.Unix, SocketType.Stream, ProtocolType.IP);
unixSocket.Connect(new UnixDomainSocketEndPoint(unixSocketName));

【讨论】:

    【解决方案3】:

    因为我找不到我自己设计的 unix 套接字的好例子。 它非常简陋,没有太多的错误捕获,但它可以工作。

    这里是:

    using System;
    using System.Net.Sockets;
    using System.Threading;
    
    namespace mps.unix.socket
    {
    
        public class UnixSocket
        {
            private Socket recvSocket;
            private string unixSocketpath;  // needed for cleanup
            private bool running = true;
            private byte[] data = new byte[0];
    
            public UnixSocket(string unixSocket)
            {
                this.unixSocketpath = unixSocket;
                this.recvSocket = new Socket(AddressFamily.Unix, SocketType.Stream, ProtocolType.Unspecified);
    
                System.IO.File.Delete(unixSocketpath);
                var ep = new UnixDomainSocketEndPoint(unixSocketpath);
                recvSocket.Bind(ep);
    
                recvSocket.Listen();
    
                Thread w = new Thread(worker);
                w.Start();
            }
    
            private void worker()
            {
                while (this.running)
                {
                    try
                    {
                        var clientSocket = this.recvSocket.Accept();                        // waits for 'client' to 'connect'
    
                        Thread t = new Thread(delegate () { clientWorker(clientSocket); });
                        t.Start();
                    }
                    catch (Exception) { }
                }
            }
    
            private void clientWorker(Socket s)
            {
                while (running)
                {
                    byte[] d = new byte[s.ReceiveBufferSize];
    
                    int length = s.Receive(d);
    
                    lock (this.data)
                    {
                        byte[] newData = new byte[this.data.Length + length];
                        Buffer.BlockCopy(this.data, 0, newData, 0, this.data.Length);
                        Buffer.BlockCopy(d, 0, newData, this.data.Length, length);
    
                        this.data = newData;
                    }
                }
    
                s.Close();
            }
    
            public bool isRunning()
            {
                return this.running;
            }
    
            public void Stop()
            {
                this.running = false;
                Thread.Sleep(10);
                this.recvSocket.Close();
                System.IO.File.Delete(this.unixSocketpath);
            }
    
            public bool hasData()
            {
                return this.data.Length > 0;
            }
    
            public int dataLength()
            {
                lock (this.data)
                    return this.data.Length;
            }
    
            public byte[] getData()
            {
                lock (this.data)
                {
                    var d = this.data;
                    this.data = new byte[0];
    
                    return d;
                }
            }
    
            public byte[] getData(int length)
            {
                lock (this.data)
                {
                    if (this.data.Length < length)
                        return this.getData();
    
                    //var d = this.data.Take(length).ToArray();
                    //var rest = new byte[0];
    
                    byte[] taken = new byte[length];
                    byte[] rest = new byte[this.data.Length - length];
    
                    Buffer.BlockCopy(this.data, 0, taken, 0, length);
                    Buffer.BlockCopy(this.data, length, rest, 0, rest.Length);
    
                    this.data = rest;
    
                    return taken;
                }
            }
        }
    }
    

    这是一个小程序,您可以在其中了解如何使用该类:

    using System;
    using System.Threading;
    using mps.unix.socket;
    
    
    namespace TEST_mps.unix.socket
    {
        class Program { static void Main(string[] args) { var P = new TEST(); } }
    
        class TEST
        {
            public TEST()
            {
                var v = new UnixSocket("/tmp/test.mps.unix.sock");
    
                Thread t = new Thread(delegate () { runner(v); });
                t.Start();
            }
    
            private void runner(UnixSocket s)
            {
                while (s.isRunning())
                {
                    Thread.Sleep(5);
    
                    if (s.hasData())
                    {
                        string responseData = System.Text.Encoding.ASCII.GetString(s.getData());
                        Console.WriteLine("Message received: {0}", responseData);
    
                        if (responseData == "END")
                            s.Stop();
                    }
                }
            }
        }
    }
    

    我用 .Net 6.0 for linux-x64 编译了这个。

    为了测试运行软件,然后向套接字发送一些东西:

    在服务器上:

    root@server:# ./test.mps.unix.socket
    Message received: this is a message for the socket!
    Message received: here is another one..
    Message received: END
    root@server:#
    

    从另一个外壳:

    root@server:# echo -n 'this is a message for the socket!' | socat UNIX-CONNECT:/tmp/test.mps.unix.sock STDIO
    root@server:# echo -n 'here is another one..' | socat UNIX-CONNECT:/tmp/test.mps.unix.sock STDIO
    root@server:# echo -n 'END' | socat UNIX-CONNECT:/tmp/test.mps.unix.sock STDIO
    

    如果您发现错误或可以进行改进,请告诉我,我会看看我们是否可以将其添加到示例中:)

    【讨论】:

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