【发布时间】:2023-03-21 00:36:01
【问题描述】:
我正在尝试在我的游戏中添加一个脚本,以便每当玩家与敌人发生碰撞时,他都会受到伤害,但也会被推向相反的方向。我已经尝试实现发布 here
的 Rigidbody2D 扩展代码这是我的播放器脚本的一部分:
private void OnCollisionEnter2D(Collision2D other)
{
var magnitude = 5000;
if (other.gameObject.CompareTag("Monster"))
{
TakeDamage(25);
GetComponent<Rigidbody2D>().AddExplosionForce(magnitude, this.transform.position, 500);
}
}
当我在 Unity 中运行游戏时,每当玩家与敌人发生碰撞时都会出现此错误:
Rigidbody2D.AddForce(force) assign attempt for 'Player' is not valid. Input force is { NaN, NaN }.
UnityEngine.Rigidbody2D:AddForce(Vector2, ForceMode2D)
Rigidbody2DExt:AddExplosionForce(Rigidbody2D, Single, Vector2, Single, Single, ForceMode2D) (at Assets/Scripts/Rigidbody2DExt.cs:20)
Player:OnCollisionEnter2D(Collision2D) (at Assets/Scripts/Player.cs:94)
【问题讨论】: