【发布时间】:2020-05-17 18:02:50
【问题描述】:
我是 Unity 的新手。我在学习的同时开始开发一个基本的游戏,但是在尝试链接状态时出现以下错误(它是为了做一个菜单系统)。
错误似乎是一样的:
参数 1:无法从“UIManager”转换为“GameStateAbstract”
参数 1:无法从 'UIManager' 转换为 'GameStateAbstract' //在另一行中发生相同文件
参数 1:无法从“GameManager”转换为“GameStateAbstract”
上下文(UIManager):
public class UIManager : MonoBehaviour
{
#UIManager Singletons
private static UIManager _instance;
public static UIManager Instance
{
get
{
if (_instance == null)
{
Debug.LogError("UIManager is NULL");
}
return _instance;
}
}
#Fields
public GameObject gameOverPanel;
public GameObject onPlayOverlays;
public GameObject startMenuPanel;
public GameStateAbstract _currentState;
public readonly PlayStates onPlayStates = new PlayStates();
public readonly DeadStates onDeadStates = new DeadStates();
public readonly MenuStates onMenuStates= new MenuStates();
public void TransitionToState(GameStateAbstract state)
{
_currentState = state;
_currentState.EnterState(this);
}
public void Context(GameStateAbstract state)
{
_currentState.Conditions(this);
}
void Awake()
{
_instance = this;
TransitionToState(onMenuStates);
}
}
抽象状态:
public abstract class GameStateAbstract
{
public abstract void EnterState(GameStateAbstract layer);
public abstract void Update(GameStateAbstract layer);
public abstract void Conditions(GameStateAbstract layer);
}
具体状态:
public class MenuStates : GameStateAbstract
{
public override void Update(GameStateAbstract layer)
{
}
public override void EnterState(GameStateAbstract layer)
{
}
public override void Conditions(GameStateAbstract layer)
{
}
}
游戏管理器:
public class GameManager : MonoBehaviour
{
void Update()
{
UIManager.Instance.CurrentState.Update(this);
}
}
感谢您的回答!
【问题讨论】:
-
cannot convert from 'UIManager' to 'GameStateAbstract'或cannot convert from 'GameManager' to 'GameStateAbstract'有什么不明白的地方?
标签: c# unity3d state-machine game-development