【发布时间】:2017-01-08 21:55:46
【问题描述】:
我正在移动一个由两个立方体组成的对象:左和右。这些立方体是在 y 轴上随机生成的。
我可以毫无问题地左右移动它们,但是,当我左右移动其中一个立方体时,它们都会移动。
我怎样才能在仅向左或向右触摸而不是全部移动时仅移动其中一个立方体?下面是我的代码:
生成立方体代码:
public Transform block;
public Transform player;
private float objectSpawnedTo = 5.0f;
public static float distanceBetweenObjects = 5.0f;
private float nextCheck = 0.0f;
private ArrayList objects = new ArrayList();
void Start () {
maintenance(0.0f);
}
void Update () {
float playerX = player.position.y;
if(playerX > nextCheck)
{
maintenance(playerX);
}
}
private void maintenance(float playerX)
{
nextCheck = playerX + 30;
for (int i = objects.Count-1; i >= 0; i--)
{
Transform blck = (Transform)objects[i];
if(blck.position.y < (transform.position.y - 30))
{
Destroy(blck.gameObject);
objects.RemoveAt(i);
}
}
spawnObjects(5);
}
private void spawnObjects(int howMany)
{
float spawnX = objectSpawnedTo;
for(int i = 0; i<howMany; i++)
{
Vector3 pos = new Vector3(-3.5f,spawnX, 0);
//float firstRandom = Random.Range(-6.0f, 1.0f);
Transform blck = (Transform)Instantiate(block, pos, Quaternion.identity);
//blck.localScale+=new Vector3(firstRandom*2,0,0);
objects.Add(blck);
//pos = new Vector3(0,spawnX, 0);
//blck = (Transform)Instantiate(block, pos, Quaternion.identity);
//blck.localScale +=new Vector3((8.6f-firstRandom)*2,0,0);
//objects.Add(blck);
spawnX = spawnX + distanceBetweenObjects;
}
objectSpawnedTo = spawnX;
}
}
立方体控制代码:
public float speed = 5;
// Use this for initialization
void Start () {
}
void Update() {
if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved) {
// Get movement of the finger since last frame
Vector3 touchDeltaPosition = Input.GetTouch(0).deltaPosition;
// Move object across XY plane
transform.Translate(touchDeltaPosition.x * speed, 0, 0);
Vector3 boundaryVector = transform.position;
boundaryVector.x = Mathf.Clamp (boundaryVector.x, -5.5f, -2.8f);
transform.position = boundaryVector;
}
}
}
【问题讨论】: