【发布时间】:2019-11-07 05:23:38
【问题描述】:
我正在将 Unity(用 C# 编码)制作的移动应用上的 3 个输入字段的信息发送到 Firebase 数据库,但正如您所见,它似乎是单独发送每个输入字段的数据,然后将其堆叠在一起.See attached 理想情况下,我只想要最后一组完整信息。
using System.Collections;
using System.Collections.Generic;
using Proyecto26;
using UnityEngine;
using UnityEngine.UI;
public class PlayerScores : MonoBehaviour
{
public InputField dateText;
public InputField classText;
public InputField informationText;
User user = new User();
public static string Information;
public static string Class;
public static string Date;
// Start is called before the first frame update
private void Start()
{
}
public void OnSubmit()
{
Date = dateText.text;
PostToDatabase();
{
Class = classText.text;
PostToDatabase();
}
{
Information = informationText.text;
PostToDatabase();
}
}
public void OnGetScore()
{
RetrieveFromDatabase();
}
private void PostToDatabase()
{
User user = new User();
RestClient.Put("https://anti-bullying-demo.firebaseio.com/" + Date + Class + Information + ".json", user);
}
private void RetrieveFromDatabase()
{
RestClient.Get<User>("https://anti-bullying-demo.firebaseio.com/" + Date + Class + Information + ".json").Then(response =>
{
user = response;
});
}
}
【问题讨论】:
标签: c# firebase unity3d firebase-realtime-database