【发布时间】:2018-12-16 21:12:41
【问题描述】:
第一个脚本用于绘制圆: 当我将此脚本附加到游戏对象时,它会在对象周围画一个圆圈。
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
[RequireComponent(typeof(LineRenderer))]
public class DrawCircle : MonoBehaviour
{
[Range(0, 50)]
public int segments = 50;
[Range(1, 50)]
public float xradius = 5;
[Range(1, 50)]
public float yradius = 5;
[Range(-10, 10)]
public float height = 0;
public bool changeBothRadius = false;
[Range(0.1f, 2)]
public float lineThickness = 0.1f;
public bool minimumRadius = false;
private LineRenderer line;
void Start()
{
line = gameObject.GetComponent<LineRenderer>();
line.positionCount = segments + 1;
line.useWorldSpace = false;
}
void Update()
{
line.startWidth = lineThickness;
line.endWidth = lineThickness;
CreatePoints();
}
void CreatePoints()
{
float x;
float z;
float angle = 20;
for (int i = 0; i < (segments + 1); i++)
{
x = Mathf.Sin(Mathf.Deg2Rad * angle) * xradius;
z = Mathf.Cos(Mathf.Deg2Rad * angle) * yradius;
line.SetPosition(i, new Vector3(x, height, z));
angle += (360f / segments + 1);
}
}
}
现在我创建了一个可以同时控制所有圆圈的管理器脚本:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CirclesManager : MonoBehaviour
{
public GameObject[] objectsToAddCircles;
[Range(0, 50)]
public int segments = 50;
[Range(1, 50)]
public float xradius = 5;
[Range(1, 50)]
public float yradius = 5;
[Range(-10, 10)]
public float height = 0;
public bool changeBothRadius = false;
[Range(0.1f, 2)]
public float lineThickness = 0.1f;
public bool minimumRadius = false;
void Start()
{
for (int i = 0; i < objectsToAddCircles.Length; i++)
{
objectsToAddCircles[i].AddComponent<DrawCircle>();
objectsToAddCircles[i].AddComponent<LineRenderer>();
}
}
void Update()
{
for (int i = 0; i < objectsToAddCircles.Length; i++)
{
var lr = objectsToAddCircles[i].GetComponent<LineRenderer>();
lr.startWidth = lineThickness;
lr.endWidth = lineThickness;
var dc = objectsToAddCircles[i].GetComponent<DrawCircle>();
dc.segments = segments;
dc.xradius = xradius;
dc.yradius = yradius;
dc.height = height;
dc.changeBothRadius = changeBothRadius;
dc.minimumRadius = minimumRadius;
}
}
}
所以现在每个对象都有 LineRenderer 组件和 DrawCircle 脚本,现在 CirclesManager 脚本可以很好地处理所有对象,但是如果我尝试更改单个对象设置,它不会改变。例如,我可以在管理器脚本中更改 xrdaius 或 yradius 滑块,但如果我尝试在特定对象中更改它们,滑块不会移动,也不会改变。
无法弄清楚为什么管理器脚本正在工作,但不是每个单独的对象都带有脚本和 LineRenderer。
【问题讨论】: