【发布时间】:2020-02-24 20:02:39
【问题描述】:
我正在尝试制作一个让球移动的简单游戏,但出现了问题。当我按下操纵杆时,玩家会正确移动,但每次我触摸操纵杆时,它都会首先进入左下角的位置,而不是我刚刚点击的位置。即使我触摸另一个地方,屏幕中的位置也是它的位置
这是操纵杆的脚本:
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections;
public class VirtualJoystick : MonoBehaviour, IDragHandler, IPointerUpHandler, IPointerDownHandler
{
private Image bgImg;
private Image joystickImg;
private Vector3 inputVector;
private void Start()
{
bgImg = GetComponent<Image>();
joystickImg = transform.GetChild(0).GetComponent<Image>();
}
public virtual void OnDrag(PointerEventData ped)
{
Vector2 pos;
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(bgImg.rectTransform, ped.position, ped.pressEventCamera, out pos))
{
pos.x = (pos.x / bgImg.rectTransform.sizeDelta.x);
pos.y = (pos.y / bgImg.rectTransform.sizeDelta.x);
inputVector = new Vector3(pos.x * 2 + 1, 0, pos.y * 2 - 1);
inputVector = (inputVector.magnitude > 1.0f) ? inputVector.normalized : inputVector;
// Move joystickImg
joystickImg.rectTransform.anchoredPosition =
new Vector3(inputVector.x * bgImg.rectTransform.sizeDelta.x / 3
, inputVector.z * (bgImg.rectTransform.sizeDelta.y / 3));
}
}
public virtual void OnPointerDown(PointerEventData ped)
{
OnDrag(ped);
}
public virtual void OnPointerUp(PointerEventData ped)
{
inputVector = Vector3.zero;
joystickImg.rectTransform.anchoredPosition = Vector3.zero;
}
public float Horizontal()
{
if (inputVector.x != 0)
return inputVector.x;
else
return Input.GetAxis("Horizontal");
}
public float Vertical()
{
if (inputVector.x != 0)
return inputVector.z;
else
return Input.GetAxis("Vertical");
}
}
【问题讨论】:
-
也许看看Joystick Pack 的一些想法。